- exhausting touch and occult erosion will now be dispelled after the caster's death. Which means that if you manage to kill the Paladin, the lasting effects of the erosion should not be a problem anymore;
wait, wait wait...
how even exhausting can be compared to erosion?
one is insta STR-X while x is mostly 10-18
while the second is about insta -0...
Its ok for Puterfaction while TOU is more important and modification is followed by DAM 5 hit...
but in case of Erosion when many times its suicidal cast - its terrible nerf.
moreover i feel that once again lots of unnesecary nerfs will be applied due to fixing totaly different problems (Wolfen harrasers is 50% better than other so lowering range of their spells wouldb be more about fixing problem than changing whole balance). Ok runing after spell casting may be not intended but for current balance it works ok for any non wolfen W-M units and their cost.
- We also increased some spells / miracles difficulties, and occult erosion was a part of them. It is not spefically directed at this miracle, though - we wanted to offer "Exalted" & "Mastery of the Arcana" as viable alternatives to the other attributes in the trees. Now, we think that you will consider them a little more seriously;
But it would be nice if Exalted/Mastery wont be obligatory ;P
- "Primal" spells will now do damage whose force is always equal to X.
And yes, X is a lower number than your current WIL stat.
We also reduced their frequency (as well as the Seal of Dellarn frequency). This is because we feel that Primal spells should not be your main damage spells at higher levels; they will still be a nice complement for that role, though.
Im not sure if total nerf of Primals on Alachan mage is ok - once again - spell is problematic on Lonewolf and nerfing it on Mage can be problematic. It may be a lev 1 spell but currently it 'grows' with mage (more mana/casts per turn and on lev 5 even bigger damage)... after that new T1 Mage would be even more terrible and going to lev 4 will be more obligatory than before.
Lowering the freq of Danneran is ok - but bigger problem lies in parties of 3 healing sparklings.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.