Phoxly wrote:Deep Blue wrote:and i guess this is why the average wolven zerg has a middle way rune guardian
I only had 6 losses last week (Got 6th place in the rankings) and the only Wolfen to beat me was Tibirix and that wonderful "No spells or miracles within 8 hexes" business. :C Spread my guys out too far trying to compensate for it, and totally got overrun with Fangs Q~Q
i managed to beat him twice...with my wolven. Luckly my comp kind of counters his as i could have weakened his units before with the lonewolf+rune and the grave was too much for him to handle. When i played ram vs him as i was using a necro heavy team i had no chance as i was locked out every turn (initiative roll ftw) i think i lost 3 times as a ram, out of 3. As i said rune guardian middle way = once per game will be fair. Other than that, lonewolves are the biggest issue as a team of 3 (if you don't play 3 of them you don't want really want to win) can oneshot any non elite units every turn (3x prima attack of water) couple them with a rune guardian with the "nuke" and you get a team that can :
-Kite + regen heal + deal damage that
always hits
-Break any turtle team as it can cast + hide / rape mages with internal rage (22 damage with focus every turn)
-support units with shields as well as heal them.
@dw: did the lonewolves had a regen ability in C3? because honestly i do not remember it.