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Pally's e touch...

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Glean

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Pally's e touch...

PostFri Feb 21, 2014 3:11 am

Black pally skill et realy needs to be looked at. It's way over powered imho. 14 points and 2 mana. You take a unit out of the fight completely, and quite possibly several units since it travels even after death of carrier. Seems very off to me.
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IConquer

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Re: Pally's e touch...

PostFri Feb 21, 2014 5:53 am

all you have to do is move the unit to touch one of your less important units, a unit that doesn't need its damage. such as a support valkyrie, or a wizard/necromancer.
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skydancer

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Re: Pally's e touch...

PostFri Feb 21, 2014 10:21 am

IConquer wrote:all you have to do is move the unit to touch one of your less important units, a unit that doesn't need its damage. such as a support valkyrie, or a wizard/necromancer.


Yeah read the skill text sometimes help to don't QQ about something is pretty easy to work around. ;)
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William

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Re: Pally's e touch...

PostFri Feb 21, 2014 11:36 am

The spell is overpowered....there is no qq.
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Glean

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Re: Pally's e touch...

PostFri Feb 21, 2014 11:58 am

I know how the skill works, my pally uses it. A necro army has it easy, but for other armys it's way worse. You halfto either move your suport valk up and grab it...in which case I use my priest to swap with him, kill the valk and curse returns. Or you halfta take one of your tank units out of the fray, taking hits for disengageing, and move back to your other unit. And on top of that in any close game, assuming that hasn't caused me to surround/destroy your main army, your valk is going to be half the unit it was even if it is generaly a suport valk.

It a massive skill, and very un-fun to play against. And it has a much bigger effect on certain setups. I imagine it is prity horrible for the wolf, since they generaly have less units. And on top of that it's only 14ap. I think it's prity clearly the most op skill in the game and I'm suprized that the dev's didn't way up the cost when looking at the ap values for this last patch.

If you look at the other choice pallys get at the same lvl you see transfer. Much better implimentation of a skill that is usefull, unique, and prity well done. But it costs 12 ap. I think if you look at the two skills it's prity clear that there is almost no way you should take it ever as it stands. (exept when using multi pal's since only 1 et a game and at it's mana cost and it's durration your 100% sure to get it off)
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Deuzerre

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Re: Pally's e touch...

PostFri Feb 21, 2014 12:18 pm

Those "OP" skills as you call them should only be harder to cast, not nerfed.

Other possibility is to make it an exhausting Touch, a spell that can only be cast when on contact: It does two things: Makes it harder to cast with engaged, and makes it harder to use than a "4 range" skill.
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Glean

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Re: Pally's e touch...

PostFri Feb 21, 2014 12:30 pm

Maybe. I still feel like it's just a bad mechanic in general. Your basicly, with one spell, taking out atleast 27ap (cheapest unit?) for the entire fight, not even counting the shuffleing around that the enemy must do to get it to the cheap unit. I'd much rather see something like -6 damage on first turn, -5on second, -4third etc. That way choseing a target becomes much more important, as well as timeing when you want to cast it. Or maybe something like not being able to use miricles/spells...so you still halfta shuffle it around but don't just auto lose the usefullness of one of your units forever. Either way, it should definatly be more than 14 ap in it's current form, which is cheaper than most basic nukes in the game and clearly more powerful.
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Deep Blue

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Re: Pally's e touch...

PostFri Feb 21, 2014 1:25 pm

I dont think it is super OP as the pally will probably cost +100 AP by that time, can be played around and requires 2 of your unit in his faith zone. Other than that the skill should be casted only once per game even if it fades off. Right now if you manage to get rid of it it can be simply recasted, which is not nice.

I don't remember if killing the ET caster dispells the debuff as well (probably not), but it should be like Putrefaction.

these two little tweaks will still make it viable but more tactical. Probably making it work like putrefaction (dispell on pally's death) might be enough.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Dragon_Warrior

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Re: Pally's e touch...

PostFri Feb 21, 2014 1:35 pm

BTW - Touch have problems with frequency descrition - while one per game would be ok (as Valkyrie miracle) - one at time is to much while enemy can cast it on less important unit before using it on main tank.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Pally's e touch...

PostFri Feb 21, 2014 1:42 pm

Dragon_Warrior wrote:BTW - Touch have problems with frequency descrition - while one per game would be ok (as Valkyrie miracle) - one at time is to much while enemy can cast it on less important unit before using it on main tank.


yeah im fairly sure in closed wasn't like that. You had the possibility to recast it only if the incantation failed
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/

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