Fri Feb 21, 2014 11:58 am
I know how the skill works, my pally uses it. A necro army has it easy, but for other armys it's way worse. You halfto either move your suport valk up and grab it...in which case I use my priest to swap with him, kill the valk and curse returns. Or you halfta take one of your tank units out of the fray, taking hits for disengageing, and move back to your other unit. And on top of that in any close game, assuming that hasn't caused me to surround/destroy your main army, your valk is going to be half the unit it was even if it is generaly a suport valk.
It a massive skill, and very un-fun to play against. And it has a much bigger effect on certain setups. I imagine it is prity horrible for the wolf, since they generaly have less units. And on top of that it's only 14ap. I think it's prity clearly the most op skill in the game and I'm suprized that the dev's didn't way up the cost when looking at the ap values for this last patch.
If you look at the other choice pallys get at the same lvl you see transfer. Much better implimentation of a skill that is usefull, unique, and prity well done. But it costs 12 ap. I think if you look at the two skills it's prity clear that there is almost no way you should take it ever as it stands. (exept when using multi pal's since only 1 et a game and at it's mana cost and it's durration your 100% sure to get it off)