As a loyal ram player which managed to test every unit in the different beta phases i see how the latest patches weakened us to the point that only one player as of today is in the top 20 and a mere 4 is in the top 30. Lion and Wolf are dominating the scene right now. Why?
i came to the following conclusions after having played some extra open beta games and MANY closed beta ones:
-Necromancers, the pillar of the Ram armies cost too much for what they provide. I'm referring especially to low level necros which cost a whopping 65 AP...comparing them to the wolven lonewolf is almost a joke. I fear the biggest issue for ram is having a weak expensive mage in their ranks. I would love a decreased AP cost for it especially for the first levels.
- Ferocious got nerfed : 6 minimum damage while not bad in general is not as good as accuracy (which is reflected by the AP, of course). I would like to have the skill AP increased in exchange of the minimum damage increased to 8 (10 was too much).
- Priest of saluel: one of the units that i loved the most is now quite pricy to use and aura of crepuscular princes / occult erosion are still not worh it . The first is not particularly strong (undead units either fear often or not at all...+2 is not very influencial and given its faith cost i would always use bad omen or spiritual aggression). Making it last more than 1 turn might be cool or simply making all enemy units within the area suffer a fear test of 12. Occult erosion while a good skill is useless on a priest simply because it does not hold vs spiritual aggression and casters in general are a rare breed in the open beta - probably due to their high AP cost.
these are my conclusions...why do you think they are underrepresented?
i came to the following conclusions after having played some extra open beta games and MANY closed beta ones:
-Necromancers, the pillar of the Ram armies cost too much for what they provide. I'm referring especially to low level necros which cost a whopping 65 AP...comparing them to the wolven lonewolf is almost a joke. I fear the biggest issue for ram is having a weak expensive mage in their ranks. I would love a decreased AP cost for it especially for the first levels.
- Ferocious got nerfed : 6 minimum damage while not bad in general is not as good as accuracy (which is reflected by the AP, of course). I would like to have the skill AP increased in exchange of the minimum damage increased to 8 (10 was too much).
- Priest of saluel: one of the units that i loved the most is now quite pricy to use and aura of crepuscular princes / occult erosion are still not worh it . The first is not particularly strong (undead units either fear often or not at all...+2 is not very influencial and given its faith cost i would always use bad omen or spiritual aggression). Making it last more than 1 turn might be cool or simply making all enemy units within the area suffer a fear test of 12. Occult erosion while a good skill is useless on a priest simply because it does not hold vs spiritual aggression and casters in general are a rare breed in the open beta - probably due to their high AP cost.
these are my conclusions...why do you think they are underrepresented?
Closed beta tester - Ram & Wolf player
Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/