It is currently Sat Nov 23, 2024 4:47 pm


A great problem with injuries / healing (since open Beta)?

Chat with other players about your DoWO experience!
  • Author
  • Message
Offline

Gorathiel

  • Posts: 13
  • Joined: Tue Jan 28, 2014 3:36 pm

Re: A great bug ?

PostWed Feb 05, 2014 4:01 pm

@ADMIN: Feel free to move this threat into the feedback/bug area ! (I also changed the title and delete the part with the pay to play thing ;)

Ok, today I am calmed down, like you wrote I was really frustrated because I liked playing the game a lot at the end of the closed beta (ok, the barracks were not necessary and some additional content was missing but at all it worked and was funny) and yesterday I get the feeling, that withe the open beta these changes were made to force the people to buy a lot healing cards for real money to keep the warband playable. That reminds me to some strategies Cyanide used in the past ( :!: *see the explanation down below if you are interested).

But with a little bit of sleep tonight and a few hours passing I have to excuse myself for these compare, you guys work hard and make at all a better start in the open beta then many others and you work a lot on the game and try to implent some ideas and improvements, given by the players. So you have a goodwill credit which can`t be completely ignored for one bug / wrong decission. But balancing these injury/healing problem should be done VERY fast because some players starting with the open beta could think equal to me yesterday and consign the game after the first evening. Because I see a lot of potencial in this game and a real market niche (round based strategie with a campaign- / managing element of a warband) it would be very sad if you guys daunt the first players because if the first are frustrated they spread the word in a negative way and the game fail just before really starting.

So lets come to the productive feedback: I see the necessary that it has to be difficult and long-winded to get the perfect warband without spending a few € or $, but the actual injury system is the wrong way in my opinion, even without spending real money it has to be posible to keep the warband playable so even without spending real money it should be a way to get them healed - over time for example, I could imagine that you have a long timed way to heal them which is payable even for new players with a low income and a luxerious way (magic healing) for a lot of ducates or even real money, you can implementade healer barracks (for a lot of ducates/real money) which can be used to heal one injury each day.

Jormungandooo is right, there should be a lot more lvl.`s for units or it should be a little bit harder to earn EXP - otherwise you get the perfect warband very quickly on the other hand the main focus is on the PVP battles and the warbands composition is the main point of the game - so more different units and more abilitys to choose are even conceivable to keep the game thrilling over time.

_______________________________________________________________________________________________
:!: *It remainds me to the moment when Cyanide released a add on with additional teams for Blood Bowl and you were no longer able to play with your buddys who aren`t buy the add on so that all were forced to buy it to keep playing with their friends - instead of convincing the customers with quality the tried it this way.. and patches that fixed long time known bugs were only given short time before buyable content was released... really sick :evil:
Offline
User avatar

Deep Blue

  • Posts: 844
  • Joined: Wed Nov 20, 2013 9:46 pm

Re: A great problem with injuries / healing (since open Beta

PostWed Feb 05, 2014 4:07 pm

about the injuries...it is really wrecking the game. I encourage the devs to have a look at the general chat in the game where no matter when you log in, people will complain about the injury system. I was also forced to reroll different companies as it came to a point every game was 1-2 injuries per unit with a whopping 90 ducats reward per victory . No point to heal them...as it was faster to simply delete the company and start again...and again...

most frustrating thing is having to start again and again because you will never have enough money to heal your company unless you plan to quest for 2 or so weeks without playing. If deathmatch has a lower injury chance...what about conquest?

my suggestion:

- remove injuries till level 8-10 of renown...
-Lower the injury cost of certain high AP units...1500 to heal everything was fine pre-patch, now you can easily need 3000+ for one injury. Imagine who chooses the starting warband with the predator of blood...and gets one injury (coma?) good luck healing that...better reroll the company.
- lower the injury rate...it is way too high (but i guess you know this)
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
Offline
User avatar

Jigoku

Site Admin

  • Posts: 226
  • Joined: Thu Feb 28, 2013 4:35 pm

Re: A great problem with injuries / healing (since open Beta

PostWed Feb 05, 2014 7:44 pm

Ok guys - if all is well (and we sure hope it is), you should now have a fresh new beta Update (0.12.7) that will fix a lot of issues.

Thanks for your patience and dedication.
We had to work hard to make it hit the servers tonight, we do hope you will enjoy the changes.

Do not hesitate to comment on the changes; we're listening!
Dogs of War Online - Game Designer
Offline
User avatar

Deep Blue

  • Posts: 844
  • Joined: Wed Nov 20, 2013 9:46 pm

Re: A great problem with injuries / healing (since open Beta

PostWed Feb 05, 2014 9:29 pm

Jigoku wrote:Ok guys - if all is well (and we sure hope it is), you should now have a fresh new beta Update (0.12.7) that will fix a lot of issues.

Thanks for your patience and dedication.
We had to work hard to make it hit the servers tonight, we do hope you will enjoy the changes.

Do not hesitate to comment on the changes; we're listening!


such a fast reaction...was not expecting it...can't wait to try it out ;)
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
Offline

Gorathiel

  • Posts: 13
  • Joined: Tue Jan 28, 2014 3:36 pm

Re: A great problem with injuries / healing (since open Beta

PostFri Feb 07, 2014 3:39 pm

You done very well !!!
Very fast reaction (in the same night) and you really got it! Now it is much better, with the new healing costs i was able to bring my army back to life by using all my ducates but with the new %chance of getting injuryies its possible to keep them together and to spent money over time.

Thanks so much for bringing back the game to a playable balance! Now I can going on spreading the word of this game in a positive way! :D
Offline

zultor

  • Posts: 3
  • Joined: Tue Dec 17, 2013 6:02 pm

Re: A great problem with injuries / healing (since open Beta

PostFri Feb 07, 2014 10:41 pm

I really like the wounds system as it isn't just a risk it also add flavor to the game. The problem as I see it is that players can get themselves stuck with the current system where they feel they can't play since their only units are wounded past the point of being playable and they don't have the cards/currency to heal them.

I would like to see a non-"healing card" solution be added so that they don't get screwed over by bad luck. You could simply heal a unit of its wounds at the expense of some of its xp which could cause a unit to de-level. For example, say your level 1 unit gets a wound than what the heck I'll spend the n xp and heal him w/o using cards but say my level 5 elite unit gets wounds I would be more likely to use cards since I don't want to loose his abilities, etc. Then you can raise the price of healing cards.

The key would be a unit would always be able to be healed completely. The worst situation would be that the unit would be returned to 0 xp (no upgrades, etc).
Previous

Return to General Forum

Who is online

Users browsing this forum: Google [Bot] and 25 guests

cron