- Posts: 13
- Joined: Tue Jan 28, 2014 3:36 pm
@ADMIN: Feel free to move this threat into the feedback/bug area ! (I also changed the title and delete the part with the pay to play thing
Ok, today I am calmed down, like you wrote I was really frustrated because I liked playing the game a lot at the end of the closed beta (ok, the barracks were not necessary and some additional content was missing but at all it worked and was funny) and yesterday I get the feeling, that withe the open beta these changes were made to force the people to buy a lot healing cards for real money to keep the warband playable. That reminds me to some strategies Cyanide used in the past ( *see the explanation down below if you are interested).
But with a little bit of sleep tonight and a few hours passing I have to excuse myself for these compare, you guys work hard and make at all a better start in the open beta then many others and you work a lot on the game and try to implent some ideas and improvements, given by the players. So you have a goodwill credit which can`t be completely ignored for one bug / wrong decission. But balancing these injury/healing problem should be done VERY fast because some players starting with the open beta could think equal to me yesterday and consign the game after the first evening. Because I see a lot of potencial in this game and a real market niche (round based strategie with a campaign- / managing element of a warband) it would be very sad if you guys daunt the first players because if the first are frustrated they spread the word in a negative way and the game fail just before really starting.
So lets come to the productive feedback: I see the necessary that it has to be difficult and long-winded to get the perfect warband without spending a few € or $, but the actual injury system is the wrong way in my opinion, even without spending real money it has to be posible to keep the warband playable so even without spending real money it should be a way to get them healed - over time for example, I could imagine that you have a long timed way to heal them which is payable even for new players with a low income and a luxerious way (magic healing) for a lot of ducates or even real money, you can implementade healer barracks (for a lot of ducates/real money) which can be used to heal one injury each day.
Jormungandooo is right, there should be a lot more lvl.`s for units or it should be a little bit harder to earn EXP - otherwise you get the perfect warband very quickly on the other hand the main focus is on the PVP battles and the warbands composition is the main point of the game - so more different units and more abilitys to choose are even conceivable to keep the game thrilling over time.
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*It remainds me to the moment when Cyanide released a add on with additional teams for Blood Bowl and you were no longer able to play with your buddys who aren`t buy the add on so that all were forced to buy it to keep playing with their friends - instead of convincing the customers with quality the tried it this way.. and patches that fixed long time known bugs were only given short time before buyable content was released... really sick
Ok, today I am calmed down, like you wrote I was really frustrated because I liked playing the game a lot at the end of the closed beta (ok, the barracks were not necessary and some additional content was missing but at all it worked and was funny) and yesterday I get the feeling, that withe the open beta these changes were made to force the people to buy a lot healing cards for real money to keep the warband playable. That reminds me to some strategies Cyanide used in the past ( *see the explanation down below if you are interested).
But with a little bit of sleep tonight and a few hours passing I have to excuse myself for these compare, you guys work hard and make at all a better start in the open beta then many others and you work a lot on the game and try to implent some ideas and improvements, given by the players. So you have a goodwill credit which can`t be completely ignored for one bug / wrong decission. But balancing these injury/healing problem should be done VERY fast because some players starting with the open beta could think equal to me yesterday and consign the game after the first evening. Because I see a lot of potencial in this game and a real market niche (round based strategie with a campaign- / managing element of a warband) it would be very sad if you guys daunt the first players because if the first are frustrated they spread the word in a negative way and the game fail just before really starting.
So lets come to the productive feedback: I see the necessary that it has to be difficult and long-winded to get the perfect warband without spending a few € or $, but the actual injury system is the wrong way in my opinion, even without spending real money it has to be posible to keep the warband playable so even without spending real money it should be a way to get them healed - over time for example, I could imagine that you have a long timed way to heal them which is payable even for new players with a low income and a luxerious way (magic healing) for a lot of ducates or even real money, you can implementade healer barracks (for a lot of ducates/real money) which can be used to heal one injury each day.
Jormungandooo is right, there should be a lot more lvl.`s for units or it should be a little bit harder to earn EXP - otherwise you get the perfect warband very quickly on the other hand the main focus is on the PVP battles and the warbands composition is the main point of the game - so more different units and more abilitys to choose are even conceivable to keep the game thrilling over time.
_______________________________________________________________________________________________
*It remainds me to the moment when Cyanide released a add on with additional teams for Blood Bowl and you were no longer able to play with your buddys who aren`t buy the add on so that all were forced to buy it to keep playing with their friends - instead of convincing the customers with quality the tried it this way.. and patches that fixed long time known bugs were only given short time before buyable content was released... really sick