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Disengagement rate

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Deep Blue

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Disengagement rate

PostTue Jan 28, 2014 11:52 pm

As of today the disengagement rate UI is displaying a wrong number (not considering skills such elusive). Often it either gives less or more than what displayed by the dice roll (the real %). Will it be possible to make it consistent with the dice roll?

edit: since we are at it, sneak attack tooltip is wrong as master's strike...the malus is applied only for the first attack (or 2 with born killer) but the tooltip states "till the end of the turn".
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Legulysse

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Re: Disengagement rate

PostWed Jan 29, 2014 11:29 am

Concerning the % estimations for disengagement, it's the good old issue with traits parsing on Client. I have plans to improve that globally, but it's not the current priority.
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Deep Blue

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Re: Disengagement rate

PostWed Jan 29, 2014 7:46 pm

Legulysse wrote:Concerning the % estimations for disengagement, it's the good old issue with traits parsing on Client. I have plans to improve that globally, but it's not the current priority.


uhm i do not know if i understood correctly because i was not referring to any trait. The calculated hit percentage is often wrong regardless of traits used or not.
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Bousk

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Re: Disengagement rate

PostWed Jan 29, 2014 10:49 pm

Hi,

for now, the client is not fully aware of all calculation rules to display a correct disengagement rate value :(
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Legulysse

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Re: Disengagement rate

PostMon Feb 03, 2014 10:34 am

(I'm back !)
More precisely, all the passive skills (what I call Traits) that grant bonuses in specific situations such as Elusive are not recognized by the Client. Only basic stat modifiers and surrounding is used for estimations.
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