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Name the skills you don't like

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Dragon_Warrior

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Re: Name the skills you don't like

PostThu Jan 23, 2014 11:35 pm

11acc(55% hitchance)- 8 acc (-40% hitchance) = 15% hitchance for both shots. (i think even lower because you lose accuracy on higher distance)

lol? did you use any distance unit so far ?
its 80%+ACC-DOD+/-distance penaltie-covers (i don't knew only cover penalties - can anyone share his knowledge?)

So it can be even over 100% at short distance Vs low DOD unit.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Name the skills you don't like

PostThu Jan 23, 2014 11:51 pm

nekomonger wrote:
Rodi wrote:Since I only played in multiplayer with my Lion company, I will limit myself with Lion units:

ARCHER
Double Shot: -8 ACC to both shots? I'd rather shoot only once thanks. Why I would ever raise the AP of a unit to take this skill?


played only humans sofar and this is also the most annoying nonsense skill.
11acc(55% hitchance)- 8 acc (-40% hitchance) = 15% hitchance for both shots. (i think even lower because you lose accuracy depends on distance)
And dont forget the cover penalties, so what hitchance? 5%? Not a Useful skill at all. If you really luck you hit once in a match in close combat but archer and closecombat? you can guess how long he stay alive against something..


as i said i think you are mis-using double shot. if your initial hit % is 55% you should not even consider using it. It is a shot-gun like attack, effective in close range (where you get a bonus of +4 to hit ). It is also meant to be used with the lion stance divine favor for extra efficiency, which will leads you to 5 base ACC and you can repeat the missed rolls increasing even more the odds. At point blank (not melee range) vs DOD 11 wolven i got 60% chance for each shot with divine favor which allows me to repeat my failed rolls. vs a DOD 7 units point blank after moving i got a whopping 85% chance to hit with divine favor. If i do not move and i use offensive stance (3 attacks in total) from point blank vs a DOD 7 unit i get 85-90% chance, not bad for 3 attacks. It has also extra benefits with favorable auspices as you know for sure that one will hit and maybe the other as well (still better to have a chance :-) )

i agree that with the skeleton archers that have a lower accuracy and no divine favor it becomes rubbish but lion archers are fine in my opinion, just use it when necessary (same goes for master's strike)
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nekomonger

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Re: Name the skills you don't like

PostFri Jan 24, 2014 12:22 pm

oh didnt knew.. will try when i own the ducats to revive my platoon xD
so there is an default accuracy? which add the % of the acc stat?
~"He Who Will Not Take Risk Cannot Win - John Paul Jones"~
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Dragon_Warrior

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Re: Name the skills you don't like

PostFri Jan 24, 2014 12:34 pm

Same as for HtH, morale and magic test - base chance is 80%+5%*stat-5%*opposite stat
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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nekomonger

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Re: Name the skills you don't like

PostFri Jan 24, 2014 8:31 pm

so distance doesnt matter?
~"He Who Will Not Take Risk Cannot Win - John Paul Jones"~
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Dragon_Warrior

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Re: Name the skills you don't like

PostFri Jan 24, 2014 10:14 pm

omg distance its just another modifier
from +4 at point blank in gren range to high -X on longest range - additional cover penalties...
i don't knew only exact numbers of red range and both cover penalties. While i gues that green gives bonus +4 and orange have 0.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Name the skills you don't like

PostSat Jan 25, 2014 12:45 am

Since we are at it: reduce death wave to 4 mana cost! :< it is really disappointing to cast something for 5 mana (which can also fail naturally without mastery of arcana if you go the recovery route) that can't even deal 20 damage usually, which i guess would require 5-6 undeads nearby vs low/average TOU opponents (assuming +3 on spell) when you have the priest that with the same cost can deal 20x2 damage vs low TOU at a slightly lower range in 1 turn with the good conditions - which are easily obtainable with martyr/loyal , much easier than having 5/6 undeads around given also a 400 AP game.
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Dragon_Warrior

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Re: Name the skills you don't like

PostSat Jan 25, 2014 8:31 am

Since we are at it: reduce death wave to 4 mana cost! :< it is really disappointing to cast something for 5 mana (which can also fail naturally without mastery of arcana if you go the recovery route

say this to 6mana for celestial scourge with lower range ;P

imo 5 for DW is ok - remember that anyone can make a band based on this spell as long its don't have statement like "max 20dmg"

when you have the priest that with the same cost can deal 20x2 damage vs low TOU at a slightly lower range in 1 turn with the good conditions - which are easily obtainable with martyr/loyal

its becouse iconoclast miracles are bugged (miss featured) with martyr :P
DW or CS cost 5-6 mana so CS even with devotion needs several sparklings (using more than one devotion per turn is obvious bug for me that will be fixed sooner or latter so didn't tested it with offensive mages) to be casted twice each turn...
while iconoclast miracles are twice cheaper and martyr works the same way on unit with similar ap cost but higher TOU.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Name the skills you don't like

PostSat Jan 25, 2014 10:15 am

you are missing my point, i said that death wave occurs a different setup that in the end is not THAT rewarding. Celestial scourge for 1 more mana has more damage + debuff that doesn't require any pre-set. To get to that "20" damage you need much more effort than your priest/mage in my opinion as you must keep your units quite close to your necro or else it is a sub-par spell. If the mana would be kept the same i would at least consider to increase the range to 6 where the damage gets buffed by undeads so that the only way to make it "work" is not bunkering around. Also i dont think bunker strategies should be encouraged so much :-) we already have lion around with that.
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Dragon_Warrior

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Re: Name the skills you don't like

PostSat Jan 25, 2014 3:33 pm

i said that death wave occurs a different setup that in the end is not THAT rewarding. Celestial scourge for 1 more mana has more damage + debuff that doesn't require any pre-set. To get to that "20" damage you need much more effort than your priest/mage in my opinion as you must keep your units quite close to your necro or else it is a sub-par spell.

Unfortunatly if there is a spell that can be buffed by certan builds - you must balance it in the best build possible - or add a max DAM limit to the spell.
and comparing DW to strongest offensive spell ingame (Aggresoion) that should be restricted - isn't the best way to balance DW ;P
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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