I was thinking about current HtH combat mechanic both as C3 adaptation and further faction differences potential - and I'm not shure if current HtH exchanges of 1 or 2 atacks aren't to simplified/short.
Whole HtH combat system In 3rd edition of Confrontation is (or was) about dice managment (mostly 2 or 3 but sometimes more) that can be placed in atack, defense or both. I fully understand that adaptation mechanic was simplified to make game much more faster and easier - and currently all dices are set to offence - its realy good feature that makes Dogs of War games much faster.
The point is why oryginal 2 and 3 dices was cut to 1 "dice" for humanoids and 2 "dice" for Wolfens (ok i knew - Born Killer skill working exacly as before) but still why base number of atacks was cut by -1?
In any case more atacks makes random tests much more predictible (less about luck more about statistics) and additionaly bonus atacks scaling is much more smooth.
So a short example:
Human Warrior 2 atacks - 1 counteratack
Undead Warrior 2 atacks - 1 counteratack
Wolfen with Born Killer skill - 3 atacks - 2 counteratacks
Human/Undead with pricy offensive skill - 3 atacks
Human/Undead with pricy defensive skill - 2 counteratacks
Wolfen with pricy offensive skill 4 atacks
Wolfen with pricy defensive skill 3 counteratacks
I understand that change would be quite big at current stage but to be honest adding that and lowering all units STR by -4/5 would work for more than half of all units and the other half still would be close to current balance.
No hard feling if Devs say - "no way - too much is already done in current way" - but im asking only for a short paper and pencil test by gameplay mechanic designer and maybe a sketch of all those skills/stances that would be possible with smoother atack numbers scale.
Whole HtH combat system In 3rd edition of Confrontation is (or was) about dice managment (mostly 2 or 3 but sometimes more) that can be placed in atack, defense or both. I fully understand that adaptation mechanic was simplified to make game much more faster and easier - and currently all dices are set to offence - its realy good feature that makes Dogs of War games much faster.
The point is why oryginal 2 and 3 dices was cut to 1 "dice" for humanoids and 2 "dice" for Wolfens (ok i knew - Born Killer skill working exacly as before) but still why base number of atacks was cut by -1?
In any case more atacks makes random tests much more predictible (less about luck more about statistics) and additionaly bonus atacks scaling is much more smooth.
So a short example:
Human Warrior 2 atacks - 1 counteratack
Undead Warrior 2 atacks - 1 counteratack
Wolfen with Born Killer skill - 3 atacks - 2 counteratacks
Human/Undead with pricy offensive skill - 3 atacks
Human/Undead with pricy defensive skill - 2 counteratacks
Wolfen with pricy offensive skill 4 atacks
Wolfen with pricy defensive skill 3 counteratacks
I understand that change would be quite big at current stage but to be honest adding that and lowering all units STR by -4/5 would work for more than half of all units and the other half still would be close to current balance.
No hard feling if Devs say - "no way - too much is already done in current way" - but im asking only for a short paper and pencil test by gameplay mechanic designer and maybe a sketch of all those skills/stances that would be possible with smoother atack numbers scale.
Last edited by Dragon_Warrior on Thu Jan 02, 2014 4:44 pm, edited 2 times in total.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.