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Wolfen stance need an upgrade?

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skydancer

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Wolfen stance need an upgrade?

PostThu Dec 26, 2013 9:52 am

Hi there, i think that stance are very fun and add salt to the game. ;)
Seem to me that the lion and undead stance are very good, but not soo much for the wolfen one.
What do you think about change it from +2 strenght, to +2STR and +2Tou?

Undead and Lion ones are ok and strong imo.
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Deep Blue

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Re: Wolfen stance need an upgrade?

PostThu Dec 26, 2013 12:32 pm

skydancer wrote:Hi there, i think that stance are very fun and add salt to the game. ;)
Seem to me that the lion and undead stance are very good, but not soo much for the wolfen one.
What do you think about change it from +2 strenght, to +2STR and +2Tou?

Undead and Lion ones are ok and strong imo.


a buff is always welcome but after playing wolven for quite some time i realized the power of that +2 DAM as it is often the difference of oneshotting/bishotting or not.

Few examples:

Crossbowmen can kill in two shot any archer/mage class if one of the shots was under the natural selection buff instead of 3 shots (huge difference).
Predator of blood (which i start to love again :D ) can oneshot with natural selection and/or bane from the guardian of runes most units.

In my opinion it is a strong skill but situational (and therefore in line with the other races) that should be used only to push that little damage that guarantees the kill, this happens often as wolven usually do truckloads of damages but commonly leave a unit with tiny hp left. I dont think buffing it is strictly necessary...that is of course my humble opinion :-)
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Dragon_Warrior

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Re: Wolfen stance need an upgrade?

PostThu Dec 26, 2013 2:26 pm

skydancer wrote:Hi there, i think that stance are very fun and add salt to the game. ;)
Seem to me that the lion and undead stance are very good, but not soo much for the wolfen one.
What do you think about change it from +2 strenght, to +2STR and +2Tou?

Undead and Lion ones are ok and strong imo.

I expected something like that from a newbie but not You :P

Especialy while currenly Wolfens are definetly strongest faction, being able to Deal 30 dmg in one activation without even using ofensive stance - from 6 hexes.

And other thing is that Their "Defensive Stance" is simply stronger than Acheron or Alachan + dealing one strike and dealing none makes a big difference + especialz with Wolfen STR.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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skydancer

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Re: Wolfen stance need an upgrade?

PostThu Dec 26, 2013 5:25 pm

Wolfen strongher army? :lol:
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Deep Blue

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Re: Wolfen stance need an upgrade?

PostThu Dec 26, 2013 6:25 pm

i hope this thread will stay focused on the natural selection skill and not go off topic...buuut wolven are NOT the strongest faction. Yes they deal lot of damage and are harder to hit BUT you pay this with a higher AP. For example crossbowmen with harassment stance and instinctive fire is about 73 AP...2 Ram archers with ferocious are 72 AP...i get two you get 1. I think this is fair in my opinion. If you pay lot of AP for a unit it is supposed to be stronger than the cheaper counterpart. Fang warriors can get easily weakened by morbid puppets and they cost almost like 3 skeleton warriors :-) Having less units in my opinion isn't always an advantage even with the "wait" skill.
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Dragon_Warrior

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Re: Wolfen stance need an upgrade?

PostThu Dec 26, 2013 8:04 pm

But Wolfen stance works to the end of tur with gives sometimes even up to 6 "uses" on Elites and up to 3 on wolfen crossbowmans with assault fire while acheron one can't be even use in all warbands (lesser formats based on priest/paladins).

Currently im playing Wolfens and i use faction skill more frequently than in lion/ram. Especialy on Grave Guardian and Crossbowmans after using offensives. Fangs/Guardian/PoB or Crossbowmans with that makes Knight/Crane totalny don't woth of their cost. And Wolfens with NS can try to counter Chimera/Worg/Golem without any special unit while Acheron neds feriocious and Alachan lev 5 Valkiries with is most annoying.

And about whoe factions - almost each Wolfen can deal up to 40+ dmg in one actiwation while only alachan unit that can do the same 1 of 3 turns is called OP...
Maybe Acheron or Lions can deal with them but they need faar better player to do that while each newbie can get wolfens and deal with most average players.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Thorh

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Re: Wolfen stance need an upgrade?

PostFri Dec 27, 2013 2:58 pm

hmmm i don't think that NS must be upgrade .

+3 DMG is strong .

Wolfen in certlany situation are in advantage , Acheron a lion must be careful agaist him

Ok whit wolfen you play whit 3-4 unit instead 5-6-7 , but whit tatics and thanks to born killer is balanced

In the first map ( ok we don't this map on next patch for level 5+ ) wolfen first turn are engaged and you can't kill all of them

if you play meele wolfen 1/2° turn you are engaged and if you play bow whi harra is very frustrating
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Deep Blue

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Re: Wolfen stance need an upgrade?

PostFri Dec 27, 2013 5:50 pm

Thorh wrote:hmmm i don't think that NS must be upgrade .

+3 DMG is strong .

Wolfen in certlany situation are in advantage , Acheron a lion must be careful agaist him

Ok whit wolfen you play whit 3-4 unit instead 5-6-7 , but whit tatics and thanks to born killer is balanced

In the first map ( ok we don't this map on next patch for level 5+ ) wolfen first turn are engaged and you can't kill all of them

if you play meele wolfen 1/2° turn you are engaged and if you play bow whi harra is very frustrating


yeah that map you mention is indeed silly but it will be fixed...not to mention you are not allowed to use any stances there in the future update. Also it is not that easy to oneshot as a wolven...it almost seems by reading the posts that every wolven can one shot while in reality only predator of blood with offensive (or bane+NS+Master strike) and worg can...and only certain units. Offensive on melee units is also very risky...i often kill easily wolven after they oneshot one of my unit with offensive :-)

oh and about the lion mage...i think it is stronger because: it can target multiple enemies, it always hits (low difficulty to cast) , you don't suffer counterattacks, you are not in melee, you can attack and then go in defensive stance but more importantly...a lvl 3 mage doesn't cost a LOT in terms of AP compared to a wolven predator of blood.
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Dragon_Warrior

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Re: Wolfen stance need an upgrade?

PostSat Dec 28, 2013 12:09 am

oh and about the lion mage...i think it is stronger because: it can target multiple enemies, it always hits (low difficulty to cast) , you don't suffer counterattacks, you are not in melee, you can attack and then go in defensive stance but more importantly...a lvl 3 mage doesn't cost a LOT in terms of AP compared to a wolven predator of blood.

He propably have same hit/fail chance as a wolfen hiting him in hth ;P
and in case of Mage - he can't cast more spells every round while wolfens have new atacks each movement ;P

and about PoB/Worg only:
Alternative buils of crossbowmans do the same
Same for ofensive Grave Guardian and full mana/faith Lonewolf/Rune guard that can make regulara atack after casting up to two offensive spells. So only Hunter and Fang needs Offensive stance rather to Natural Selection to kill weaker enemies.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Wolfen stance need an upgrade?

PostSat Dec 28, 2013 10:47 am

Dragon_Warrior wrote:
oh and about the lion mage...i think it is stronger because: it can target multiple enemies, it always hits (low difficulty to cast) , you don't suffer counterattacks, you are not in melee, you can attack and then go in defensive stance but more importantly...a lvl 3 mage doesn't cost a LOT in terms of AP compared to a wolven predator of blood.

He propably have same hit/fail chance as a wolfen hiting him in hth ;P
and in case of Mage - he can't cast more spells every round while wolfens have new atacks each movement ;P

and about PoB/Worg only:
Alternative buils of crossbowmans do the same
Same for ofensive Grave Guardian and full mana/faith Lonewolf/Rune guard that can make regulara atack after casting up to two offensive spells. So only Hunter and Fang needs Offensive stance rather to Natural Selection to kill weaker enemies.


lonewolf and rune guardian can cast only 1 spell regarding of their mana/Faith as they are warrior-mages/priest. Hunter has the same damage of PoB (13) so im fairly sure they perform equally in terms of pure damage. Grave guardian has DAM 11 one more than a regular fang warrior but honestly i dont remember what he can oneshot kill with 1 offensive...probably TOU 6 units...i might have doubts with TOU 8 or 9...(at the moment im too lazy too look up the formula). Melee have a much tougher life compared to ranged as i can easily see their movement and always try to position myself in a way that is favorable while this is thougher with ranger/casters. Aaaanyway my point is still the same, i feel they are balanced simply by the huge AP they have. I agree they might be slightly tweaked in some skill trees but all in all i still think lion > ram > wolf...just an example if my archer hits your PoB once (10 damage) it is like i just hit you for 30-40 AP (depending on PoB level) which is like i "oneshotted" a skeleton archer in terms of AP. I Dont know if it makes sense but i always try to think it in this way. I'm happy if any of my archers manages to hit twice a PoB before dying as i think he managed to do more than what i paid him for :-D
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