Hey there !
Because of holidays, we won't be able to patch the game before early January.
Hopefully that won't be too much of a problem, as most of you will be enjoying with friends and families anyway.
But we tought we would give you guys a little something to help you wait, so here is the changelog !
GENERAL
- Added Unit Color items to customize portraits and 3D models (Necromancer applies its color on his puppets)
- Added some Events
- Added many Missions and fixed some existing ones
- Replaced the Training map with 9 new maps (3 factions on 3 difficulty levels)
- Fixed some stucked AI situations
- Beginner map has 60s/turn and no orders
- Removed beginner map after lvl.5
- Added brackets to matchmaking : players must now queue to games with fixed AP limits, and prematch page will always be displayed
- Prematch compensation tweaked to better assess composition when reaching the timeout
- Added small rewards for FiendChallenging mode
- Added a turn limit to Deathmatch mode
- Tweaked friend recruiting system
- Fixed many localization
- Fixed localization to use English as a default instead of French (this is mostly intended for Russian and German languages)
- Fix issue with player being stucked at the end of the match, wich prevent next reconnections to succeed
- Fixed music in lobby and in-game
- Fixed issue where Lobby could still be displayed ingame
- Fixed some crash
GAMEPLAY :
- Fix issue with prematch timeout that could lead to an invalid units count
- Fix issue with prematch that could not start
- Added Keyboard shortcuts for using Skills (mapped on keys "1", "2", "3" of the regular keyboard)
- Fixed 3D messages for Surrounding estimations
- Automatically end a caster activation if he has already consumed his action and his mana/faith
- Simplified Opportunity formula (based on ACC against DOD instead of DOD against DOD + ACC against PAR)
- Fixed IceRing granting protection against magic damage
- Fixed Disabling Shot to apply its malus only if the shoot is successful
- Fixed Putrefaction to trigger the end of the match if the only playable unit dies on the beginning of the turn
- Fixed enemy attack estimation
- Fixed cast estimation to not show false informations coming from regular attacks estimation
- Added Immunity / Fear to the Gargoyle unit
- Added some call/cast limits to some Miracles (Occult Erosion / Crepuscular Princes)
- Fixed the way that Martyr / Devotion worked (self buffs)
- Changed the effects and AP costs of "Possessed" and "Fierce"(changed the way that Fierce works when the unit dies)
- Changed the AP costs of the legendary units
- Added an Insensitive ability to the Flesh Golem
- Reduced the Dual Shot malus
- Reduced the numbers of cast / activation for primary spells
- Reduced received damages for Justice Incarnation (from 15 to 10)
Because of holidays, we won't be able to patch the game before early January.
Hopefully that won't be too much of a problem, as most of you will be enjoying with friends and families anyway.
But we tought we would give you guys a little something to help you wait, so here is the changelog !
GENERAL
- Added Unit Color items to customize portraits and 3D models (Necromancer applies its color on his puppets)
- Added some Events
- Added many Missions and fixed some existing ones
- Replaced the Training map with 9 new maps (3 factions on 3 difficulty levels)
- Fixed some stucked AI situations
- Beginner map has 60s/turn and no orders
- Removed beginner map after lvl.5
- Added brackets to matchmaking : players must now queue to games with fixed AP limits, and prematch page will always be displayed
- Prematch compensation tweaked to better assess composition when reaching the timeout
- Added small rewards for FiendChallenging mode
- Added a turn limit to Deathmatch mode
- Tweaked friend recruiting system
- Fixed many localization
- Fixed localization to use English as a default instead of French (this is mostly intended for Russian and German languages)
- Fix issue with player being stucked at the end of the match, wich prevent next reconnections to succeed
- Fixed music in lobby and in-game
- Fixed issue where Lobby could still be displayed ingame
- Fixed some crash
GAMEPLAY :
- Fix issue with prematch timeout that could lead to an invalid units count
- Fix issue with prematch that could not start
- Added Keyboard shortcuts for using Skills (mapped on keys "1", "2", "3" of the regular keyboard)
- Fixed 3D messages for Surrounding estimations
- Automatically end a caster activation if he has already consumed his action and his mana/faith
- Simplified Opportunity formula (based on ACC against DOD instead of DOD against DOD + ACC against PAR)
- Fixed IceRing granting protection against magic damage
- Fixed Disabling Shot to apply its malus only if the shoot is successful
- Fixed Putrefaction to trigger the end of the match if the only playable unit dies on the beginning of the turn
- Fixed enemy attack estimation
- Fixed cast estimation to not show false informations coming from regular attacks estimation
- Added Immunity / Fear to the Gargoyle unit
- Added some call/cast limits to some Miracles (Occult Erosion / Crepuscular Princes)
- Fixed the way that Martyr / Devotion worked (self buffs)
- Changed the effects and AP costs of "Possessed" and "Fierce"(changed the way that Fierce works when the unit dies)
- Changed the AP costs of the legendary units
- Added an Insensitive ability to the Flesh Golem
- Reduced the Dual Shot malus
- Reduced the numbers of cast / activation for primary spells
- Reduced received damages for Justice Incarnation (from 15 to 10)