It's clear that the ability to choose to don't lvup a unit is part of the AP management system of this game, but i feel that lvup sometimes is very unfavorable for most unit.
Its great threat that i wanted to create as second about perovious about Parry<<<Thoughnes
But lets come back to leveling and costs.
Currently im not shure if the game feature is to create a leveled warbands that are competitive at max level or create a game where each levels are competetive and balanced and leveling is one of many chooses that player can make.
Im obviously for the second option but current beta is something in the middle as i see
Max levels:
- mail notification about unupgradet units
- mage leveling with useles 1st and great 5th level
Mixed Levels
- Weak upgrades of many fighter units
- High cost skills based on luck or situational use
Any level (best option IMO)
- unfortunatly not many units are equaly good on each level (skeletons are obviously best on 2nd and 3rd fore example and the Wolfen Crossbowman with Harassment for only 5 points ? who would prefere leve 2 realy
)
IMO point and usefulnes difference between levels should be bigger - something like between regulars and their heroes in Confrontation Battle, with for example base swordsman for 30 and lev 3 for 60 points - where each level would be obviously better
Making visible differences for 1-5ap cost is quite hard - but propably can be done.
I can make full (or partial) list of units and my subjective opinions of each their skill and its cos (+ base cost) but im not shure if devs are interested about it ;P