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Changelog Beta update 10

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Jolly Roger

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Changelog Beta update 10

PostThu Nov 21, 2013 6:17 pm

Hi everybody,

The servers are now in maintenance. Here's the changelog of what you'll discover when it will go back online!

Misc
* Various localization fixes
* Added first draft for Russian and German localizations
* Ducats Cards ditributed during the ParisGameWeek convention can now be properly used from the Option > Profile tab
* Decreased used bandwidth

Lobby
* Added account validation at first login: mail address is needed for account validation, and password is needed for future web services / account managements
* Your in-game nickname is now synchronized with your Steam nickname at login
* Dogs of War logo now opens your webbrowser to Dogs forum
* Fixed friends status in friendlist
* You can now see if your friend in in game or in lobby / searching for a game
* Added a bad words checking used on : Steam nickname (else default to "SteamUser"), Company name can't be validated, chat words are filtered
* Fixed possibility to have missions duplicates
* Finished missions can now be closed from CurrentMissions tab
* Units death & injuries can now be healed outside of postmatch, from within CompanyManagement tab
* Fixed Quit button sometimes not reacting
* Destroyed companies are now removed from current ladders
* Improved reconnection to Lobby when disconnected from server

Shop
* Major skinning update
* Units prices changed
* Each unit can be recruited for every available levels
* Added new packs
* Unit's Class has been split in two : Rank (regular, elite, legendary), and Class (melee, archer, mage...)
* Units max recruitment limit is now based on the unit type and not on the class anymore
* Improved Shop filters
* Company Slots price changed
* Various "boosts" prices fixes
* Hard currency now bypasses guild lvl restriction
* Added company naming when unpacked from pack items
* Added Promotions and Highlights system
* Buying a single item will propose to automatically use it when possible, or keep it in the inventory
* Adde "new" tag to items recently added to Armory
* Added a sound when you buy and resale an item


Match
* Fixed an issue that prevented launching a tutorial game with an empty company
* Fixed an issue with solo games preventing to connect to lobby after a crash
* Fixed daily rewards sometimes not given
* Reintroduced gametypes preferences in MatchMaking to find opponent
* Increased the wating delay to connect to game, preventing some early disconnection
* Fixed users "waiting for server data" screen display when no postmatch incoming
* Fixed rewards sometimes too high
* Activated injuries for Practice mode
* Ingame-Chat accessibility has been improved

Gameplay
* All units now need less XP in order to gain levels
* Changed many units upgrade trees
* All characteristics saw their name change. This is purely for understanding purpose - this is not affecting the gameplay in any way
* Added better protection against injuries for low Guild rank players
* "Health Drain" spell was changed - now directly remove HP from its target
* "Aura of the Crepuscular Princes" was changed - now an AoE debuff that is not dependent on fear
* "Instinctive firing" and "Sure Shots" attributes saw their effects merged. "Sure Shots" attribute is no longer available due to this change
* Added a "Survival Instinct" attribute for some units
* Changed the "Fine Blade" attribute (now allows for a failed attack roll to be rerolled)
* Changed the "Ruthless" attribute (in order to match the critical chance change)
* Changed the way damage attribute work. Most units now have circonstancial damage boosts attributes
* Changed timers and parameters on the matchmaking formula. More to come soon.
* Bravery grants a stats bonus when resisting Fear.
* Ineluctable Fate and Putrefaction have an added damage roll when cast.
* Reduced Critical Strikes default chances.
* Fixed : Activating an order will now take effect immediately, and an error message should appear on invalid use (Pariah).
* Fixed : Tutorial now correctly handles Turn count (Defensive Stance in Tuto 2 will disappear correctly on new turn).
* Restored various error messages on invalid actions.
* Fixed some Archery skills restrictions to consider melee engagement.
* Fixed various skill animations (like a double attack animation for a single strike).
* Fixed a Line of Sight computation edge-case.
* Fixed AI stucked during pursuit.
* Fixed player log color on solo.
* Fixed some crash issues during loading and match
* New Fx when selecting the area of effect during a cast.
* Various visual Fx added.
Dogs of War Online - Communication Manager - Community Manager
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Kvarkin

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Re: Changelog Beta update 10

PostThu Nov 21, 2013 6:27 pm

I see a lot of stuff I wanted.
Good job and thanks!
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Steadfast

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Re: Changelog Beta update 10

PostThu Nov 21, 2013 6:52 pm

how long is the usual duration of maintenance?
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skydancer

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Re: Changelog Beta update 10

PostThu Nov 21, 2013 6:54 pm

Wow a lot of stuff, when we can expect server will go up? This evening or tomorrow? ^^

Edit : all our team are gone or we'll keep them after this patch?
~ work in progress ~
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Izno

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Re: Changelog Beta update 10

PostFri Nov 22, 2013 9:55 am

Teams will remain as they were ;)
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supified

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Re: Changelog Beta update 10

PostWed Nov 27, 2013 2:06 am

Any word on Open Beta? Ever since stress test I've been dying to get into this thing and the open beta post said it would happen with or after the next patch?
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Izno

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Re: Changelog Beta update 10

PostWed Nov 27, 2013 9:37 am

It has been delayed a bit as the game does not meet our open beta level of standard just yet. No exact date to give, but I fixed your problem, check your Inbox ;)
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cypherT

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Re: Changelog Beta update 10

PostSat Nov 30, 2013 4:40 am

Man, every new update I check in to see if its the one that means Open Beta has started. Ever since the Stress Test Weekend, I'm keeping an eye on you guys.. I had a blast over those couple days and can't wait till Dogs of War goes live. It really hits the tactics and card building notes that I love.

Anyway, I guess I'll keep checking in with each new updating, hoping it's the one that finally means this game goes live! :)

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