- Posts: 4
- Joined: Sun Oct 20, 2013 12:00 am
Hey there, It's Mnk. I've found out about the game 2 days ago seeing it in the upcoming games list on steam and been playing it a bit through the weekend so I figured I drop by and leave some thoughts. The interracial balance seems pretty good so far, though I think there might be a few issues inside the armies.
- Ram's Black Paladins seem kinda underwhelming, the starting miracle only affects Black Paladins and lasts for those whooping 3 turns while costing nothing to activate, so it has 100% uptime in any imaginable case, so while it implies investing AP into more BP it also punishes it at the same time, making the extra miracles pointless. Not like that's a huge balance issue but the double BP double priest starting setup feels really shit to me. Every setup based on double necros or even mass t1 units is much more versatile and plays better.
- Lions' setups all feel inferior to Lion Knight +3 mage/archer combination while the latter looks prety solid and balanced. Seems like a little lack of setup diversity.
-I think card cost can be lowered to 1k to promote experimenting with different setups instead of saving up for cards to insure yourself against an unlucky death streak.
-Please make some sort of indicator for Morbid Puppets relating them to their summoner, at times it gets really confusing when you have 2+ lvl 4 necros.
-Ram's racial command only rewards using skeleton/necro heavy setups. Considering the army has many of non-skeleton units, it doesn't really feel right.
-I've only been playing against wolfs without trying them out myself but from what I can see there's no reason not to have atleast one archer, all the rune guardian/melee only setups feel much weaker on any map.
Other than that the interface and chat are kinda whacky but since you're still in cbt these are not the primary issues.
Speaking of cbt, I've looked through the initial key giveaway sites, there are none to be found anymore. Is there any way to get into the closed beta past this weekend? The game is pretty fun and I feel i could give some useful insight on balance and stuff after playing it for a while.
- Ram's Black Paladins seem kinda underwhelming, the starting miracle only affects Black Paladins and lasts for those whooping 3 turns while costing nothing to activate, so it has 100% uptime in any imaginable case, so while it implies investing AP into more BP it also punishes it at the same time, making the extra miracles pointless. Not like that's a huge balance issue but the double BP double priest starting setup feels really shit to me. Every setup based on double necros or even mass t1 units is much more versatile and plays better.
- Lions' setups all feel inferior to Lion Knight +3 mage/archer combination while the latter looks prety solid and balanced. Seems like a little lack of setup diversity.
-I think card cost can be lowered to 1k to promote experimenting with different setups instead of saving up for cards to insure yourself against an unlucky death streak.
-Please make some sort of indicator for Morbid Puppets relating them to their summoner, at times it gets really confusing when you have 2+ lvl 4 necros.
-Ram's racial command only rewards using skeleton/necro heavy setups. Considering the army has many of non-skeleton units, it doesn't really feel right.
-I've only been playing against wolfs without trying them out myself but from what I can see there's no reason not to have atleast one archer, all the rune guardian/melee only setups feel much weaker on any map.
Other than that the interface and chat are kinda whacky but since you're still in cbt these are not the primary issues.
Speaking of cbt, I've looked through the initial key giveaway sites, there are none to be found anymore. Is there any way to get into the closed beta past this weekend? The game is pretty fun and I feel i could give some useful insight on balance and stuff after playing it for a while.