Le jeu a été mis a jour ce matin ! Voici le changelog :
General :
- Added Unit Color items to customize portraits and 3D models (Necromancer applies its color on his puppets)
- Added Barracks in the inventory section. Barracks can be bought from the shop and provide recruitment of lvl 1 units
- Added some new Events
- Added many Missions and fixed some existing ones
- Fixed some crash when browsing/applying for missions
- Tweaked mission results UI
- Added blocking UI in mission registration process to properly synchronizater data
- Replaced the Training map with 9 new maps (3 factions on 3 difficulty levels)
- Fixed some situations where AI could be stucked
- Beginner map has 60s/turn and no orders
- Removed beginner map after lvl.5
- Tweaked the AP formula; as a result, most units AP costs changed slightly
- Changed some skills AP costs
- Some units saw their characteristics change to better fit their roles; their AP cost was changed respectively
- Added brackets to matchmaking: players must now queue to games with fixed AP limits, and prematch page will always be displayed
- Due to the AP brackets changes, all starting teams were changed to better fit the first bracket
- Prematch compensation tweaked to better assess composition when reaching the timeout
- Added small rewards for FriendChallenging mode
- Fixed issue with friend last disconnected time
- Added 10-turns limit to Deathmatch mode
- Tweaked friend recruiting system
- Fixed many English and French localization
- Fixed localization to use English as default instead of French (this is mostly intended for Russian and German languages not fully translated)
- Fix issue with player being stucked at the end of the match, wich prevented next reconnections to succeed
- Fixed missing music in lobby and in-game
- Added Injuries to Unit's tooltip
- Fixed issue where Lobby could still be displayed ingame
- Fixed some crash in combat
- Standardized company informations in a Company Card. Used in many places in the Lobby
- Decreased bandwidth (from friendlist update)
Gameplay :
- Fix issue with prematch timeout that could lead to an invalid units count
- Fix issue with prematch that could not start
- Added Keyboard shortcuts for using Skills (mapped on keys "1", "2", "3" of the regular keyboard)
- Fixed 3D messages for Surrounding estimations
- Automatically end a caster activation if he has already consumed his action and his mana/faith
- Simplified Opportunity formula (based on ACC against DOD instead of DOD against DOD + ACC against PAR)
- Fixed IceRing granting protection against magic damage
- Fixed Disabling Shot to apply its malus only if the shoot is successful
- Fixed Putrefaction to trigger the end of the match if the only playable unit dies on the beginning of the turn
- Fixed enemy attack estimation
- Fixed cast estimation to not show false informations coming from regular attacks estimation
- Added Immunity / Fear to the Gargoyle unit
- Added some call/cast limits to some Miracles (Occult Erosion / Crepuscular Princes)
- Fixed the way that Martyr / Devotion worked (self buffs)
- Changed the effects and AP costs of "Possessed" and "Fierce"(changed the way that Fierce works when the unit dies)
- Added an Insensitive ability to the Flesh Golem
- Reduced the Dual Shot malus
- Reduced the numbers of cast / activation for primary spells
- Reduced received damages for Justice Incarnation (from 15 to 10)
- Offensive and Defensive Stances (from Orders) now apply until the beginning of the next activation (instead of until the end of the turn)
- Added a debuff effect to the Celestial Scourge spell
- Some talents trees updates
General :
- Added Unit Color items to customize portraits and 3D models (Necromancer applies its color on his puppets)
- Added Barracks in the inventory section. Barracks can be bought from the shop and provide recruitment of lvl 1 units
- Added some new Events
- Added many Missions and fixed some existing ones
- Fixed some crash when browsing/applying for missions
- Tweaked mission results UI
- Added blocking UI in mission registration process to properly synchronizater data
- Replaced the Training map with 9 new maps (3 factions on 3 difficulty levels)
- Fixed some situations where AI could be stucked
- Beginner map has 60s/turn and no orders
- Removed beginner map after lvl.5
- Tweaked the AP formula; as a result, most units AP costs changed slightly
- Changed some skills AP costs
- Some units saw their characteristics change to better fit their roles; their AP cost was changed respectively
- Added brackets to matchmaking: players must now queue to games with fixed AP limits, and prematch page will always be displayed
- Due to the AP brackets changes, all starting teams were changed to better fit the first bracket
- Prematch compensation tweaked to better assess composition when reaching the timeout
- Added small rewards for FriendChallenging mode
- Fixed issue with friend last disconnected time
- Added 10-turns limit to Deathmatch mode
- Tweaked friend recruiting system
- Fixed many English and French localization
- Fixed localization to use English as default instead of French (this is mostly intended for Russian and German languages not fully translated)
- Fix issue with player being stucked at the end of the match, wich prevented next reconnections to succeed
- Fixed missing music in lobby and in-game
- Added Injuries to Unit's tooltip
- Fixed issue where Lobby could still be displayed ingame
- Fixed some crash in combat
- Standardized company informations in a Company Card. Used in many places in the Lobby
- Decreased bandwidth (from friendlist update)
Gameplay :
- Fix issue with prematch timeout that could lead to an invalid units count
- Fix issue with prematch that could not start
- Added Keyboard shortcuts for using Skills (mapped on keys "1", "2", "3" of the regular keyboard)
- Fixed 3D messages for Surrounding estimations
- Automatically end a caster activation if he has already consumed his action and his mana/faith
- Simplified Opportunity formula (based on ACC against DOD instead of DOD against DOD + ACC against PAR)
- Fixed IceRing granting protection against magic damage
- Fixed Disabling Shot to apply its malus only if the shoot is successful
- Fixed Putrefaction to trigger the end of the match if the only playable unit dies on the beginning of the turn
- Fixed enemy attack estimation
- Fixed cast estimation to not show false informations coming from regular attacks estimation
- Added Immunity / Fear to the Gargoyle unit
- Added some call/cast limits to some Miracles (Occult Erosion / Crepuscular Princes)
- Fixed the way that Martyr / Devotion worked (self buffs)
- Changed the effects and AP costs of "Possessed" and "Fierce"(changed the way that Fierce works when the unit dies)
- Added an Insensitive ability to the Flesh Golem
- Reduced the Dual Shot malus
- Reduced the numbers of cast / activation for primary spells
- Reduced received damages for Justice Incarnation (from 15 to 10)
- Offensive and Defensive Stances (from Orders) now apply until the beginning of the next activation (instead of until the end of the turn)
- Added a debuff effect to the Celestial Scourge spell
- Some talents trees updates
Dogs of War Online - Communication Manager - Community Manager