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Patch 0.13.02 : Change log

PostPosted: Tue Jul 01, 2014 4:51 pm
by Dr.Ido
Hello,

We just released a small patch with several fixes :
- Fixed some situations where attack was disabled by immobilization
- Fixed riposte triggered on dead units
- Fixed tutorial KillOutright
- Fixed handling of dead caster in skill use process, this should reduce the "teleporting around"
- Fixed Kain teleport not freeing its original hexagon
- Fixed display for some skills : Aim, Crushing strike, Headshot and Agony (rolls and misses should now be visible)
- Fixed Flask of destiny regeneration aura to be released after 1 turn (regeneration itself is unaffected)
- Fixed Blaze penalties to -2 stats, and uniformed all the descriptions
- Fixed potential crash on AI
- Fixed possible issues when some Lobby components were double-clicked (like troops popup not opening correctly)

Enjoy !

Re: Patch 0.13.02 : Change log

PostPosted: Tue Jul 01, 2014 6:08 pm
by Astralwyrm
Awesome, great work! some big bugs quashed =)

Re: Patch 0.13.02 : Change log

PostPosted: Tue Jul 01, 2014 6:13 pm
by Dragon_Warrior
i'll update this post with all confirmed bugs or close to bugs things found.

Still unfixed:

- "unhurt" status after the missions.
- Choosen of Light blurred aura still ends his activation (same for Blaze - but blaze is mostly casted after move while blurren looks as skill casted before move) Additionally blaze mechanic is still confusing (Dod test? against what? what diff?)


but after first test i see fixed but not on list:

- fixed Martial Inspiration duration (before it was 1 turn only)

Re: Patch 0.13.02 : Change log

PostPosted: Tue Jul 01, 2014 10:22 pm
by MhBlis
.

Re: Patch 0.13.02 : Change log

PostPosted: Tue Jul 01, 2014 10:25 pm
by MhBlis
Items received from "Missions" are not added to inventory.

- 1x Renown Bonus (2 days)
- 2x Ducat bonus
- 1x Dirz Green

I've tested all of these multiple times.

Re: Patch 0.13.02 : Change log

PostPosted: Thu Jul 03, 2014 9:15 pm
by Dragon_Warrior
Since when counter-attack stays longer than 'until end of turn"

loosing a game because ninja fix is quite annoying...

Re: Patch 0.13.02 : Change log

PostPosted: Fri Jul 04, 2014 4:35 am
by MhBlis
I actually have to ask, "Since when didn't it"? I never used it on the Valk so can't comment but I know since release it has lasted for the SKull warrior.

Re: Patch 0.13.02 : Change log

PostPosted: Fri Jul 04, 2014 6:17 am
by Dragon_Warrior
you say that it was 0.13 ?

and im still not sure if Valk Counterattack work same way as Skull Warrior ;)

btw - Taunt still works until end of turn?

Re: Patch 0.13.02 : Change log

PostPosted: Sat Jul 05, 2014 12:39 am
by MhBlis
Sorry it is still a skill I've yet to use. I've just never had a situation where it wouldn't be more effective to just attack with my swordsmen (old game) or with my Hero. Not ever going to use the Tier 3 Swordsmen at that cost and stat block.

Re: Patch 0.13.02 : Change log

PostPosted: Sat Jul 05, 2014 12:49 am
by Astralwyrm
Dragon_Warrior wrote:btw - Taunt still works until end of turn?


I just tested it in a training mission, Taunt lasts until the end of the turn it was used in.