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Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 2:51 pm
by Darkarash
We read your feedback and this patch will fix most of the issue following the release of version 0.13.00 and the new Confrontation mode. Among many other things, we reduced the frequency of killed outright (see below), reduced the max number of units of the same type on the field, changed the number of Elixir won when killing the enemy champion to 3 and tweaked the Elixir orb spawning rules.

Check the following changelog for more details on all the changes :

Changelog 0.13.01

Lobby
- Fixed synchronization popup issue when playing a multiplayer match after the first connection flow
- Fixed crash when exiting game from option popup (occured when graphic settings had changed)
- Increased chat size a little
- Added a maximum chat buffer size to prevent possible freezes with chat history
- Added icon to display social features in last played matches
- Changed "Help" button to link to english wiki webpage
- Confrontation is now the 1st available mode in the challenge-a-friend list
- Fixed Mission display issue in finished missions item
- Updated ladder display: loss column display the addition of defeats and games left since both of them are considered the same amount of points loss
- Minor localization fixes

Gameplay
- Eliminated Champions now give 3 Elixirs instead of 4
- Fixed Elixir points distribution when a player kills his own Champion
- Tweaked Elixir spawn rules
- Maximal number of units of one type on the field: 6
- Sparklings' Toughness reduced by 1
- Minor fix to Melmoth's Agony ability
- Ryskar's Chains now offer an increase of his critical hit chance
- Fixed Ryskar's life leech to only apply on kills
- Fixed Summoned units handling in ControlZones
- Fixed Flask of Destiny regeneration effect to only affect allies
- Fixed AbilityBuffs usage locking Spells usage (Warrior-Casters)
- Natural KillOutright chances will now scale depending on wounds (from 0% to 3%)
- Fixed dying Paladins leaving Kain's aura to actually die
- Fixed AbilityBuffs usage locking Spells usage (Warrior-Casters)
- Fixed Blaze skill
- Added unit type display in Strategist view (default shortcut: "H")
- Fixed some Alt-F4 crashes
- Added mute opponent button
- Fixed players colors in chat


Keep on giving us your feedback, we need it to improve your game experience, thanks for all your observations on the last patch!

Re: Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 3:57 pm
by Dragon_Warrior
all i wanted (propably) except legendaries nerf...

so its quite nice but Chimera will still own the battlefield.

Edit
am I right - or new limits apply only to new composition - and if someone have already 10 spark/skellys composition then it is still valid? ;)

Re: Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 4:02 pm
by Vahire
Tweaked Elixir spawn rules.

Some explanations would be nice

Re: Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 4:45 pm
by Dr.Ido
Vahire wrote:Tweaked Elixir spawn rules.

Some explanations would be nice


I'll do my best to be clear. So, the change is in two part.
First, the first elixir orb will now pop at a random hex in a 3 hex wide lane at the center of the map.
Then, each new Elixir orb will pop at least at a distance of 6 hexagons from the previous one.

I hope this is clear, when you'll play, I think it will make more sense.

Re: Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 4:46 pm
by ShadeAvatar
This is quite quick patch - just 1 weak after 13.0, good job :)

However I still feel that some changes are to soft like for example limit of 6, IMO it is still too much. Besides AP cost of legendaries arethe same...Is there any chance you could change it with this patch. Legendary cost was one of the major factor that spoiled the fun. New costs for instance could be 300 for chimera, 280 for golem and 250 for warg - these are of course just suggestions but I would be really happy if I could see higher AP costs on those units.

Darkarash wrote:- Natural KillOutright chances will now scale depending on wounds (from 0% to 3%)


How exactly the scaling looks right now?

Re: Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 4:58 pm
by Bousk
Dragon_Warrior wrote:Edit
am I right - or new limits apply only to new composition - and if someone have already 10 spark/skellys composition then it is still valid? ;)

Damn... We forgot 1 case, servers are about to reboot to fix that

Please, let me know if you notice that again. :o

Sorry for the inconvenience.

Re: Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 5:05 pm
by Vahire
Dr.Ido wrote:
Vahire wrote:Tweaked Elixir spawn rules.

Some explanations would be nice


I'll do my best to be clear. So, the change is in two part.
First, the first elixir orb will now pop at a random hex in a 3 hex wide lane at the center of the map.
Then, each new Elixir orb will pop at least at a distance of 6 hexagons from the previous one.

I hope this is clear, when you'll play, I think it will make more sense.


Ok thx.IG it still seems a bit random but i only played 2 games.

Btw, the golem crushing strike applies (or at least the stats) before the hit,even if it get parry.Putrefaction debuff and stats are reset when the necro dies.

Re: Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 5:53 pm
by Dragon_Warrior
Please, let me know if you notice that again. :o

to late i already changed my only 6+ company ;)
so i cant test that anymore - but i'll let you knew when i meet player with 10 sparklings ;)

Re: Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 6:36 pm
by Legulysse
ShadeAvatar wrote:
Darkarash wrote:- Natural KillOutright chances will now scale depending on wounds (from 0% to 3%)

How exactly the scaling looks right now?

No wound 0%, light wound 1%, serious injury 2%, critical injury 3% ;)
(btw, it's chances to receive a KillOutright, not to inflict)

Re: Patch 0.13.01 : change log

PostPosted: Tue Jun 24, 2014 8:27 pm
by Vahire
i got this bug -> CDogstlobbymanager : <ResponseSelectHero > Error : UnhandledError -> (1062,"Duplicate entry" 65415-War_Melmhot.Unit for key "PRIMERY")

I cant select my skull war anymore....