Re: Change is coming : Confrontation, our new game mode
Posted: Thu Jun 12, 2014 6:27 pm
The herasser has a new job >=D
http://forums.dogsofwar-online.com/
Dr.Ido wrote:Hod wrote:what is keeping the Wolfen from having a big upper hand in gathering Elixirs, since all of their units can run such a long distance?
Wolfen can run and grab the Elixir, but only one Elixir orb pops each turn, so even if you grab all of them you cannot win until turn 7, and a lot can happen in 7 turns. And don't forget that as wolfen units costs slightly more than other units, they tend to have less units on the battlefield and will have troubles dominating the maps.
MhBlis wrote:The speed problem is something I and others pointed out right at the beginning of this process.I also noted that most of the other issues were not address either. Really until we can actually play a few games I cannot comment if they really will exist or not but at first glance I see this as a very flawed game mode.
Major for seen problems:
1. Fast units
2. Random spawn points
3. Board control due to army size
I would also like to once again ask this.
Do summoned units count for domination points? Can they score elixir points?
I really hope they do not since it hurts balance to have expendable, unlimited units, be able to score. Units that score should be units that entail risk.
MhBlis wrote:Do summoned units count for domination points? Can they score elixir points?
Hod wrote:Dr.Ido wrote:Hod wrote:what is keeping the Wolfen from having a big upper hand in gathering Elixirs, since all of their units can run such a long distance?