Change is coming : Melmoth, Skull Warrior
Posted: Tue Jun 03, 2014 10:03 am
Hello,
After Silienne of Laverne, here comes Melmoth, a mighty Hero from Acheron. Keep in mind that this is still work in progress.
(Click on the image for the full size picture)
The skull warriors of Acheron were great heroes in the past and were brought to the side of Darkness one way or another. Melmoth was a champion of the Keltois clan of Aran before losing everything in a war that tore his family apart. Overcome by despair, haunted by the many unnecessary deaths, Melmoth sank into madness and gorged himself with slaughters until death finally took him. But it was just the beginning...
The war chief came back to haunt the living as a Skull Warrior. His now cursed sword "Ordeal" will serve the Ram until the end of times. Melmoth is known to be a brutal and merciless opponent.
Detailed information :
Melmoth, Skûll Warrior
Price : 40 000 Ducats or 75 Cyans
AP : 200
Movement : 4
HP : 40
Accuracy : 11
Parry : 10
Dodge : 11
Damage : 15
Toughness : 14
Willpower : 10
Hero Ordrer : Drink their blood (cost 1 Elixir point) : The targeted ally will be healed by the amount of physical damage it inflicts (melee or ranged) for 1 turn.
Special order : Commanding Shout (replaces Tide of the dead) : activate 2 units of any kind in a row
Skills : Sequence*, Counter Attack, Ordeal** (cost 1 Elixir Point)
Attributes : Strategist (3), Living Dead, Combat Instinct****, Ambidextrous, Carnage Blade*****, Fear (17), Regeneration (1)
*Sequence : The fighter strikers its target, then immediately launches a second strike against another opponent in its melee range. He suffers -4 ACC and -4 PAR for these attacks
** Ordeal (1 elixir point) : Melmoth Uses its carnage blade "Ordeal" to strike the targeted opponent. Until the end of turn, Ordeal grants Melmoth 15% chance to kill its target outright. Melmoth is healed by an amount equal to the damages inflicted by Ordeal.
***Strategist (3) : permanent +3 bonus to all discipline roll. Note that displine rolls are not based on the faction anymore (they all have a bonus of 0) but on the Hero.
**** Combat Instinct : This unit never suffers encirclement penalties
***** Carnage Blade : The damage inflicted by this weapon is increased by 3 and reduces the maximum health of the target by the total amount of damage inflicted.
That's it for Melmoth.
More Heroes to come soon...
After Silienne of Laverne, here comes Melmoth, a mighty Hero from Acheron. Keep in mind that this is still work in progress.
(Click on the image for the full size picture)
The skull warriors of Acheron were great heroes in the past and were brought to the side of Darkness one way or another. Melmoth was a champion of the Keltois clan of Aran before losing everything in a war that tore his family apart. Overcome by despair, haunted by the many unnecessary deaths, Melmoth sank into madness and gorged himself with slaughters until death finally took him. But it was just the beginning...
The war chief came back to haunt the living as a Skull Warrior. His now cursed sword "Ordeal" will serve the Ram until the end of times. Melmoth is known to be a brutal and merciless opponent.
Detailed information :
Melmoth, Skûll Warrior
Price : 40 000 Ducats or 75 Cyans
AP : 200
Movement : 4
HP : 40
Accuracy : 11
Parry : 10
Dodge : 11
Damage : 15
Toughness : 14
Willpower : 10
Hero Ordrer : Drink their blood (cost 1 Elixir point) : The targeted ally will be healed by the amount of physical damage it inflicts (melee or ranged) for 1 turn.
Special order : Commanding Shout (replaces Tide of the dead) : activate 2 units of any kind in a row
Skills : Sequence*, Counter Attack, Ordeal** (cost 1 Elixir Point)
Attributes : Strategist (3), Living Dead, Combat Instinct****, Ambidextrous, Carnage Blade*****, Fear (17), Regeneration (1)
*Sequence : The fighter strikers its target, then immediately launches a second strike against another opponent in its melee range. He suffers -4 ACC and -4 PAR for these attacks
** Ordeal (1 elixir point) : Melmoth Uses its carnage blade "Ordeal" to strike the targeted opponent. Until the end of turn, Ordeal grants Melmoth 15% chance to kill its target outright. Melmoth is healed by an amount equal to the damages inflicted by Ordeal.
***Strategist (3) : permanent +3 bonus to all discipline roll. Note that displine rolls are not based on the faction anymore (they all have a bonus of 0) but on the Hero.
**** Combat Instinct : This unit never suffers encirclement penalties
***** Carnage Blade : The damage inflicted by this weapon is increased by 3 and reduces the maximum health of the target by the total amount of damage inflicted.
That's it for Melmoth.
More Heroes to come soon...