About the beta so far and the upcoming Patch
Posted: Fri Feb 14, 2014 5:10 pm
Hey there!
As you can imagine, we've been very busy since the opening of the beta. After the initial rush and the very early fixes (remember the email incident...) we took the time to analyse how much the players were enjoying our game and work on a patch that would adress what we identitied as the major issues. After a massive amount of work from the team, this next patch is currently being reviewed by the Q&A team and it should be live early next week. While they review it, I figured it would be a good idea to share with you some details about what's to come.
Right now, our main issue is that too many players who showed a real interest in the game are leaving it after just a few battles. We think that this is mainly because of gameplay and balancing issues and focused on it. We have plans for additional content and competitive endgame but right now our goal is to provide a solid and fun tactictal game so this patch will focus on the "basics" of the game : gameplay, unit balancing, bug fixes and ergonomic improvements.
I'll post the changelog with all the details below, but know that we adjusted the AP of many units, skills and traits as well as the stats of some units. We adressed the issue of the Predator of Blood and the Knight, among many other things. We know that the balancing of the units is key for Dogs Of War Online so we'll keep on monitoring this very closely but hopefully, we won't have to make major updates like this one too often.
We also reduced the injury ratio, from 25% to 15% chances of being injured, lowered the guild rank needed to play on new map, added Lanever DM and VIP maps, and tweak our matchmaking formula. Beside these major changes we fixed and tweaked tons of other little or less visible things that should make the game more enjoyable for all of you. Check the changelog below to get all the information.
Thanks to all of you for playing Dogs of War Online
See you all next week, for the release of this new patch !
------------------------
Changelog
Gameplay
- Added some AP scaling on Traits/Ranks regarding the unit rank
- Updated basic AP for unit types
- Updated Crossbow and FangWarrior (replaced Bloodlust and Precision with Ferocious)
- Updated unit stats
- Increased miracles difficulty for Warrior-Priests
- Fixed Harassment (consume walk)
- Fixed invalid trait for Worg
- Fixed StunningStrike to not apply its malus if attack failed
- Fixed AssaultStrike ability to allow a pursuit movement without attack after a charge kill
- Updated DivineFavor, BadOmen and FavourableAuspices
- Updated descriptions for Bad Omen, Favourable Auspices, Mastery of the Arcana, Exalted
- Reduced needed GuildRanks to play every maps (Ranks 3, 4, and 5)
Combat
- Fixed attack estimations showing random big numbers
- Removed injuries and XP rewards from Friend Challenge as it was intended
- Added a new unit rank for some units: "Special"
- AP balancing for few traits and skills
- Added Lanever DM and VIP maps
- Lots of matchmaking formula adjustments
- Lowered matchmaking successive win/lose protections from 60s to 25s
- Reduced matchmaking search time to extend the GuildRank search from 30s to 15s
- Turns limit changed to 14 for DM, 10 for VIP
- Changed the number of points required to win in KOTH mode to 5
- Reduced Injuries ratio from 25% to 15%
- Protection against Coma added for new and intermediate players
Lobby
- Fixed help on Play, Armory, Missions, Guild and Company page
- Updated injuries and LvlUp display in PostMatch
- Added server message highlights
- Fixed loading company name and picture during loading (heading-heading bug)
- Added email format check when recruiting a friend
- Added 2x click support on GuildManagement to activate company
- Fixed XP display in unit tooltips
- In Buy Units popup: removed talent display on information on the left, and aadded talents tooltips on the right
- Default focused field in Login set to password when login is filled
- Added password recovery interface
- Added Support and Forum weblinks
- Updated the "Lose/Lose" event: only 1 injury, added XP earnings on Ducats loss, no consequence for 3rd choice
- Fixed "Rank 0" in ladder
Misc
- Improved servers charge balancing
- Improved mail saturation issues
- Fixed game states where players could be stucked waiting for match result after login
- Removed badword checking for account creation
- Localization fixes
As you can imagine, we've been very busy since the opening of the beta. After the initial rush and the very early fixes (remember the email incident...) we took the time to analyse how much the players were enjoying our game and work on a patch that would adress what we identitied as the major issues. After a massive amount of work from the team, this next patch is currently being reviewed by the Q&A team and it should be live early next week. While they review it, I figured it would be a good idea to share with you some details about what's to come.
Right now, our main issue is that too many players who showed a real interest in the game are leaving it after just a few battles. We think that this is mainly because of gameplay and balancing issues and focused on it. We have plans for additional content and competitive endgame but right now our goal is to provide a solid and fun tactictal game so this patch will focus on the "basics" of the game : gameplay, unit balancing, bug fixes and ergonomic improvements.
I'll post the changelog with all the details below, but know that we adjusted the AP of many units, skills and traits as well as the stats of some units. We adressed the issue of the Predator of Blood and the Knight, among many other things. We know that the balancing of the units is key for Dogs Of War Online so we'll keep on monitoring this very closely but hopefully, we won't have to make major updates like this one too often.
We also reduced the injury ratio, from 25% to 15% chances of being injured, lowered the guild rank needed to play on new map, added Lanever DM and VIP maps, and tweak our matchmaking formula. Beside these major changes we fixed and tweaked tons of other little or less visible things that should make the game more enjoyable for all of you. Check the changelog below to get all the information.
Thanks to all of you for playing Dogs of War Online
See you all next week, for the release of this new patch !
------------------------
Changelog
Gameplay
- Added some AP scaling on Traits/Ranks regarding the unit rank
- Updated basic AP for unit types
- Updated Crossbow and FangWarrior (replaced Bloodlust and Precision with Ferocious)
- Updated unit stats
- Increased miracles difficulty for Warrior-Priests
- Fixed Harassment (consume walk)
- Fixed invalid trait for Worg
- Fixed StunningStrike to not apply its malus if attack failed
- Fixed AssaultStrike ability to allow a pursuit movement without attack after a charge kill
- Updated DivineFavor, BadOmen and FavourableAuspices
- Updated descriptions for Bad Omen, Favourable Auspices, Mastery of the Arcana, Exalted
- Reduced needed GuildRanks to play every maps (Ranks 3, 4, and 5)
Combat
- Fixed attack estimations showing random big numbers
- Removed injuries and XP rewards from Friend Challenge as it was intended
- Added a new unit rank for some units: "Special"
- AP balancing for few traits and skills
- Added Lanever DM and VIP maps
- Lots of matchmaking formula adjustments
- Lowered matchmaking successive win/lose protections from 60s to 25s
- Reduced matchmaking search time to extend the GuildRank search from 30s to 15s
- Turns limit changed to 14 for DM, 10 for VIP
- Changed the number of points required to win in KOTH mode to 5
- Reduced Injuries ratio from 25% to 15%
- Protection against Coma added for new and intermediate players
Lobby
- Fixed help on Play, Armory, Missions, Guild and Company page
- Updated injuries and LvlUp display in PostMatch
- Added server message highlights
- Fixed loading company name and picture during loading (heading-heading bug)
- Added email format check when recruiting a friend
- Added 2x click support on GuildManagement to activate company
- Fixed XP display in unit tooltips
- In Buy Units popup: removed talent display on information on the left, and aadded talents tooltips on the right
- Default focused field in Login set to password when login is filled
- Added password recovery interface
- Added Support and Forum weblinks
- Updated the "Lose/Lose" event: only 1 injury, added XP earnings on Ducats loss, no consequence for 3rd choice
- Fixed "Rank 0" in ladder
Misc
- Improved servers charge balancing
- Improved mail saturation issues
- Fixed game states where players could be stucked waiting for match result after login
- Removed badword checking for account creation
- Localization fixes