- Posts: 15
- Joined: Sat May 24, 2014 8:26 am
-About unit limit I agree with DragonWarrior: 10 is not a limit. Make it for example 3, this should really affect builds,help with balancing and cause army builds to be more challenging to make
-morbid puppets does not cout for KoTH but they affect the color of the zones and its very confusing, so please change that
-about elixir spawning, it should be less random. You could introduce some restrictions for example 2 spawns could be at least 8-10 spaces away from each other. Second solution that comes to my mind is that you could divide map into spawning zones (zone borders would be invisible for players), than the 2 consecutive spawns could have some reasonable restriction like no spawns in adjacent zones.
-I also agree with other players about champion costs-legendary like champs should cost more or non legendary champs should cost less
-more over as mentioned earlier: swarms have advantage over elite armies, because you have to do both things: gather elixirs and dominate if you do only one thing and the opponent the other it would be a draw (of course I assume that both players are equally efficient in killing their enemies).
-morbid puppets does not cout for KoTH but they affect the color of the zones and its very confusing, so please change that
-about elixir spawning, it should be less random. You could introduce some restrictions for example 2 spawns could be at least 8-10 spaces away from each other. Second solution that comes to my mind is that you could divide map into spawning zones (zone borders would be invisible for players), than the 2 consecutive spawns could have some reasonable restriction like no spawns in adjacent zones.
-I also agree with other players about champion costs-legendary like champs should cost more or non legendary champs should cost less
-more over as mentioned earlier: swarms have advantage over elite armies, because you have to do both things: gather elixirs and dominate if you do only one thing and the opponent the other it would be a draw (of course I assume that both players are equally efficient in killing their enemies).
Last edited by ShadeAvatar on Thu Jun 19, 2014 1:15 pm, edited 2 times in total.