Almanro wrote:@ MhBlis: reading from Dr. Ido messages it seems they want to create a "game mode combining 2 or more ways to win", so, if I understood correctly, killing the hero will get you 1/2 victory points but won't immediately end the game, you'll have to get other ones from either dominating different zones of the map (from KotH mode) or killing all the other minions or something like that.
We should wait to play a demo to better understand how effectively it works.
This is just one of the many ways to actually go through with it. Though Ido had repeatedly said in response that it was a combination of the three current modes.
Id take your idea further and actually combine it with Dragon Warriors. Have the win conditions:
- Score X number of points
- Eliminate enemy army
Now you can score points through controlling the zone/s and you get a bonus for killing the VIP.
And on the flip side when you lose your VIP you take some sort of penalty, ie lower you starting roll, -1 to every unit in the army, no more faction special.
Now the Hero really is VIP but it's not game breaking.You can further increase his import by making it that when the Hero controls the zone you get bonus points. A strategic choice. You can expose your VIP to danger for bonus points or you can keep them safe.
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Also from previous experience it would really be worth publishing the unit profiles that we start with in their entirety before release for the community to discuss. Don't need to show us the unlockable ones since they can be balanced from the feed back but the ones that everyone starts with really would help.
Players are likely to see working and undesired profiles without even having to play them. Further it would give you plenty of feedback for balance before the patch even goes live while you focus on mechanics making for less work for you. Lastly it would allow you to build starter sets for new players that would be functional and competitive.
Something like
Lion Scout.
The intention for this unit is to be a fast unit that is hard to hit. It will deal very little damage by itself but is great for flanking with your hitters.
Stat Block
XXXXX
Profile 1
Ability X
Ability Y
Ability Z
Profile 2
Ability X
Ability Y
Ability Z
Profile 3
Ability X
Ability Y
Ability Z
Now we have your intention of what the units function should be and can then tune it to match in all three profiles.