- Posts: 237
- Joined: Wed Aug 07, 2013 2:31 pm
I'll only mention this one more time but having the VIP win condition in every scenario is a bad idea. As said it changes the flavor of the game away from an army game and it hampers strategic play and it means you'll be wasting a lot of time designing scenarios that just wont get used and unit profiles that just won't get looked at.
Mk1 Warmachine is your prime example here. In this system if your Hero dies its immediate game over. Come competitive play no matter what PP tried the players would just build assassination armies and ignore the scenarios. You've said it yourselves people will look for the most efficient builds.
You say it's unlikely to happen but it's already happening. We're all building list that will perform optimally for the scenario we have to play vs the faction we have to play.
So when they released the companion game Hordes they pretty much made the Hero's unkillable thus eliminating the problem for half the factions. What surprised the player base and but not PP was that people found the games much more interesting when they actually had to play to scenario.
Then came MK2 and suddenly the Warmachine hero's all got a huge buff and the scenarios were now desgined in a way that kept them safe. Assassination armies could still win but the chances were far slimmer. The problem though is the Hero's became monsters and many troops of the line became moba creeps compared to them.
I've more examples from other systems.
I suggest that if you are commited to this route do some competitive internal testing. Not "this is how we would like people to play" but. MIN Max armies for fast wins.
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People talked about progerssion beyond just the game. Id suggest you take it beyond just leveling you guild but have challenge maps, other unlockables, persistent injuries of both the negative and positive aspects.