Dragon_Warrior wrote:Fixed LightRemission duration
- Changed stats for the level 1 Golem : -2 DAM, +1 ACC, -3 AP
its all balance changes ?
Some nice things this patch: Rewards for rank, being able to level units in training, new/tweaked maps and my favourite: NO MORE INVISIBLE WALLS!.
It seems to me that the Golem actually got better. His DAM is still well off the charts and his higher ACC means he is more likely to do it. I think the devs need to play more games against a Golem. Most 400AP games include one so maybe just hit the rankings. That change does not seem right. It needs less mobility or toughness.
EDIT: I almost forgot: More merc slots. Thanks for that. More slots and good xp from training should allow more players to try different stuff. We also got some serious Ducats from the retrospective rewards.
Open Beta Player. World Champion Coin Tosser.