Yh-Decarcassor wrote:To me the so called "cowards" issue as more to do with the current game modes not giving a losing player any other options. Sometimes you just can't win anymore, but there are still a few turns to go and you don't want your remaining guys to get injured.
Well, conceding the game (with Esc) does not cause your standing units to make wound rolls, so... if that's the only reason why some of you guys run in circles, please consider conceding the game instead
About some of your other questions :
- yes, there will a be skilltree reset when we will patch. We used to do it in closed beta when we needed to.
All affected skilltrees (= all of them, in this case) will be resetted and you will be able to chose your skills again as you see fit with the new costs and constraints in mind.
This is not a given for every patch, though, it's only for the ones that need to change things related to skilltrees; so please choose wisely.
- About the Ladder... we actually have a whole new scope in mind.
The "Ranked" system as you know it will eventually be set aside for someting bigger, and better.
Of course, our plans for this new ladder (and its rewards) does not include a 200 AP bracket - and not the 300 AP bracket either, for that matter.
Unfortunately, it could take a little while for you to see the system on the live servers - but it will come in due time
Until then, we can't get into much more detail about the whole thing.
- About the ELO rating : to be honest, we already use one of our own from the beginning (and yes, it is hidden - and no, we won't show it to you guys, sorry ). It played an important part in the matchmaking tweaks we made for this patch, and it will of course play a part for what we have in mind for the ladder to come (though not in the same way).
Dogs of War Online - Game Designer