- Posts: 325
- Joined: Thu Feb 13, 2014 6:09 pm
I want to get more discussions going so i figure i'd get the dice rolling for Lions now. I've been playing them for the past week and came upon a decision on the composition i like right now that seems to work well. What i found funny using this group for the first time is i got a player using a golem to turn around and flee... a Golem!
Chimera is the only champion i'm missing at the moment so i went with a Silienne based team.
10 Mercenaries - 500 AP
Silienne 200 AP - Powerful ranged Champion she sits in the back line shooting things.
Assault Lion 54 AP - Your primary scout, for grabbing elixirs and with defensive stance you can use up your opponent's unit activations trying to land a hit on him.
Devotee of Azel 44 AP - Accuracy buffer to support Silienne or your Support Shooter.
Enchanter of the Lion 38 AP - Buffer, primarily you buff your archers, against ram you spread around Scourge of the Impure, against anything else use Strength of Virtue to help an archer take something down.
Support Shooter 40 AP - Mini Silienne, Incapacitating Shaft sometimes comes in handy.
Swordsman x3 87 AP - the Vanguard, be careful how you use them they aren't the most durable units but they can help Sillienne through Assassin by encircling an enemy and they are largely what will keep the enemy from just marching their units into your archers.
Familiar of Sparks 21 AP - Healer but mostly he's just another body, you can use him to get your enchanter's mana up for Strength of Virtue as well.
Sparkling Flash 16 AP - Your secondary scout, depending on the map he can be deployed on the opposite side of the map from where the Assault Lion is to help contest for the elixir or he will be an extra body in your main force. Just like the Assault Lion defensive stance works well in absorbing incoming attacks.
Chimera is the only champion i'm missing at the moment so i went with a Silienne based team.
10 Mercenaries - 500 AP
Silienne 200 AP - Powerful ranged Champion she sits in the back line shooting things.
Assault Lion 54 AP - Your primary scout, for grabbing elixirs and with defensive stance you can use up your opponent's unit activations trying to land a hit on him.
Devotee of Azel 44 AP - Accuracy buffer to support Silienne or your Support Shooter.
Enchanter of the Lion 38 AP - Buffer, primarily you buff your archers, against ram you spread around Scourge of the Impure, against anything else use Strength of Virtue to help an archer take something down.
Support Shooter 40 AP - Mini Silienne, Incapacitating Shaft sometimes comes in handy.
Swordsman x3 87 AP - the Vanguard, be careful how you use them they aren't the most durable units but they can help Sillienne through Assassin by encircling an enemy and they are largely what will keep the enemy from just marching their units into your archers.
Familiar of Sparks 21 AP - Healer but mostly he's just another body, you can use him to get your enchanter's mana up for Strength of Virtue as well.
Sparkling Flash 16 AP - Your secondary scout, depending on the map he can be deployed on the opposite side of the map from where the Assault Lion is to help contest for the elixir or he will be an extra body in your main force. Just like the Assault Lion defensive stance works well in absorbing incoming attacks.
Last edited by Astralwyrm on Mon Jul 07, 2014 12:40 am, edited 1 time in total.