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- Joined: Thu Feb 13, 2014 6:09 pm
So i figured i'd share my current build that i feel is working well so far. Obviously i haven't extensively tested all of the units but i feel this setup does well against Lions. Wolfen would be the least ideal since many of the benefits don't apply against an opposing Wolfen team. Melmoth lead swarm armies obliterate this setup.
Emerok, Guardian of the Runes
Runic Warrior of the Wolf
Devotee of Y'llia
Wolfen Assault Crossbowman
Great Fang Wolfen x 2
200 + 298 = 498
Emerok can hit Lion's hard, used properly Chant of Fate can hurt your opponent alot. Not only is it pretty powerful on it's own but hit a weakened enemy and boom! Any units within a 3 grid radius will get smacked, although that also includes your own units. Mortal Insolence lets you recover his HP and attack an enemy without any damage being dealt to him. Flask of Destiny lets you recover precious hp for all your Wolfen allies around you and prevents pesky magicians and chimeras from being able to blitz you with spells.
The Runic Warrior is primarily there to soak up damage and dish out some damage against opponents that hit back hard, since Mortal Insolence will allow him to attack without losing health. The devotee of Y'llia lets you buff your Crossbowman with Y'llia's wrath, Mask of Ghandar can help one of your other units evade becoming frightened or allow it to frighten an enemy and Y'llia's love helps recover the health of one of your wolfen allies. Mostly the latter two spells are of less importance.
The Assault is your survivalist Crossbowman and i find he does his job fairly well. Move in close and pelt the enemy with Y'llia's wrath offensive stance attacks. I haven't managed to get that many opportunities to use Assault Fire but even without it he's worth having for contact shot and fierce. The Great Fangs are your brutes and they can deal large chunks of damage and utilise Protection of Y'llia to negate the negatives of Mighty Blow.
This setup works really well if you move your units around in a big group and make sure to intercept as many elixir spawns as you can. What are you guys using in your Wolfen army? find any useful combos?
Emerok, Guardian of the Runes
Runic Warrior of the Wolf
Devotee of Y'llia
Wolfen Assault Crossbowman
Great Fang Wolfen x 2
200 + 298 = 498
Emerok can hit Lion's hard, used properly Chant of Fate can hurt your opponent alot. Not only is it pretty powerful on it's own but hit a weakened enemy and boom! Any units within a 3 grid radius will get smacked, although that also includes your own units. Mortal Insolence lets you recover his HP and attack an enemy without any damage being dealt to him. Flask of Destiny lets you recover precious hp for all your Wolfen allies around you and prevents pesky magicians and chimeras from being able to blitz you with spells.
The Runic Warrior is primarily there to soak up damage and dish out some damage against opponents that hit back hard, since Mortal Insolence will allow him to attack without losing health. The devotee of Y'llia lets you buff your Crossbowman with Y'llia's wrath, Mask of Ghandar can help one of your other units evade becoming frightened or allow it to frighten an enemy and Y'llia's love helps recover the health of one of your wolfen allies. Mostly the latter two spells are of less importance.
The Assault is your survivalist Crossbowman and i find he does his job fairly well. Move in close and pelt the enemy with Y'llia's wrath offensive stance attacks. I haven't managed to get that many opportunities to use Assault Fire but even without it he's worth having for contact shot and fierce. The Great Fangs are your brutes and they can deal large chunks of damage and utilise Protection of Y'llia to negate the negatives of Mighty Blow.
This setup works really well if you move your units around in a big group and make sure to intercept as many elixir spawns as you can. What are you guys using in your Wolfen army? find any useful combos?