Deep Blue's inexorable tide
Posted: Sat Apr 05, 2014 12:48 am
Here is my Ram build that i've been testing which obtained so far 7 victories out of 7 (or 10 out of 10 if you consider past week) in the 400 AP bracket . This number is not impressive but it shows one thing: it is viable. It managed to defeat all three types of legendaries + other typical army setups (ie: aoe mage / wolf zerg etc...).
Here is the list in case you want to try it out:
1x Skull warrior lvl 4 - hard boiled / taunt / scourge: living
3x Skeleton warrior lvl 2 - hard boiled
2x Skeleton archers lvl 2 - Fierce + 1 with Crippling Shot OR vs ram 2x Skeleton archers lvl 2 - Ferocious
1x Gargoyle lvl 3 - Elusive / Sneak attack
You will like this list if:
-you like to play with high level elite and see high damage numbers
-you don't like to use golem
-you like to have an army able to face all enemies on equal ground
-you like to have some synergy in your army
-you like to play offensively
-you dont like to invest lot of time into levelling
Sinergies:
Skull warrior is the hero of the army and taunt plays a very important role. Using it correctly makes you win the game. PERIOD.
Taunt = -3 ACC and -3 DAM if the unit affected is NOT targetting your Skull warrior.
-Taunt indirect effect on HB skeletons: -3 DAM + Hardboiled is really amazing. Your skeleton warriors will need THREE golem hits to die as it will hit them for 17 damage. NUFF SAID.
-Taunt allows your gargoyle to be even more dangerous without getting hit back...for all the rest, sneak attack.
- Scourge: cowards + Scourge : living = +6 flat damage. Your skull warrior can suddendly bi-shot most units, congratulations. This is a HUGE advantage. For example engaging / hitting a lion archer will deal 20 damage...if it is NOT feared. His only option is to shoot in melee range as if he disengages he is dead (or you made them use 1 divine favor just to have him die the next turn!)
-Fierce and crippling shot: nothing is better vs wolven to have fierce and crippling shot. Preventing pursuit movements + shooting is very good as often you might have your units clumped together and you are denying damage.
General tips:
-I use the gargoyle because together with the skull it can kill the mage in 1 turn with offensive (ONLY if charged). You always need two threats on the mage or else it is gonna be hard.
-Taunt + HB skeletons will slow down the golem so much that your two ferocious archers will tear it apart. My suggestion...do not attack with any of your melee unit the golem (not even the skull) let the archers do the rest.
-use sideboarding tactics...ferocious is useless vs wolf or lion!
-The skull warrior is your strongest and weakest point at the same time. Archers are its bane...so be very careful. Do not be tempted by going berserker with it and use offensive unless your enemy has already finished them or you absolutely need to kill that mage.
- the three skeleton warriors are there not only for the taunt sinergy but to provide protection also to the skull warrior! Surround your enemy
- This build has to be played offensively, no turtling here! You do not fear that Worg
- The build is REALLY fast to level up. How? grind the first training mission with your skull warrior + 1 archer. Simply pass the activation of your archer and let your SW kill all those puny lions. BAM 28 exp per match....quite easy to level it up and much faster than playing vs an opponent. Skeleton archers can be levelled with this method also and it takes just ONE match to take them to level two if you make them do all the damage. Same for all the other units more or less.
Here is the list in case you want to try it out:
1x Skull warrior lvl 4 - hard boiled / taunt / scourge: living
3x Skeleton warrior lvl 2 - hard boiled
2x Skeleton archers lvl 2 - Fierce + 1 with Crippling Shot OR vs ram 2x Skeleton archers lvl 2 - Ferocious
1x Gargoyle lvl 3 - Elusive / Sneak attack
You will like this list if:
-you like to play with high level elite and see high damage numbers
-you don't like to use golem
-you like to have an army able to face all enemies on equal ground
-you like to have some synergy in your army
-you like to play offensively
-you dont like to invest lot of time into levelling
Sinergies:
Skull warrior is the hero of the army and taunt plays a very important role. Using it correctly makes you win the game. PERIOD.
Taunt = -3 ACC and -3 DAM if the unit affected is NOT targetting your Skull warrior.
-Taunt indirect effect on HB skeletons: -3 DAM + Hardboiled is really amazing. Your skeleton warriors will need THREE golem hits to die as it will hit them for 17 damage. NUFF SAID.
-Taunt allows your gargoyle to be even more dangerous without getting hit back...for all the rest, sneak attack.
- Scourge: cowards + Scourge : living = +6 flat damage. Your skull warrior can suddendly bi-shot most units, congratulations. This is a HUGE advantage. For example engaging / hitting a lion archer will deal 20 damage...if it is NOT feared. His only option is to shoot in melee range as if he disengages he is dead (or you made them use 1 divine favor just to have him die the next turn!)
-Fierce and crippling shot: nothing is better vs wolven to have fierce and crippling shot. Preventing pursuit movements + shooting is very good as often you might have your units clumped together and you are denying damage.
General tips:
-I use the gargoyle because together with the skull it can kill the mage in 1 turn with offensive (ONLY if charged). You always need two threats on the mage or else it is gonna be hard.
-Taunt + HB skeletons will slow down the golem so much that your two ferocious archers will tear it apart. My suggestion...do not attack with any of your melee unit the golem (not even the skull) let the archers do the rest.
-use sideboarding tactics...ferocious is useless vs wolf or lion!
-The skull warrior is your strongest and weakest point at the same time. Archers are its bane...so be very careful. Do not be tempted by going berserker with it and use offensive unless your enemy has already finished them or you absolutely need to kill that mage.
- the three skeleton warriors are there not only for the taunt sinergy but to provide protection also to the skull warrior! Surround your enemy
- This build has to be played offensively, no turtling here! You do not fear that Worg
- The build is REALLY fast to level up. How? grind the first training mission with your skull warrior + 1 archer. Simply pass the activation of your archer and let your SW kill all those puny lions. BAM 28 exp per match....quite easy to level it up and much faster than playing vs an opponent. Skeleton archers can be levelled with this method also and it takes just ONE match to take them to level two if you make them do all the damage. Same for all the other units more or less.