- Posts: 19
- Joined: Sat Mar 01, 2014 5:04 pm
Right then, the ladder has just finished, so I'd thought I'd share the 2 builds that allowed me to finish at rank 1.
3 Gargoyles, Hard Boiled, Sneak Attack
5 Skeleton Warriors, Hard Boiled
The strategy is simple enough, the gargoyles are the damage dealers and the skeletons clean up everything else. On an open battlefield, this build very hard to beat. The stuff it loses to however, or does poorly against are high level golems, highly defensive armies that have the terrain on their side and the priest with spiritual aggression, pally with exhausting touch, 3 HB martyr skeles and a ferocious archer build. That is really it…….
I also use this build:
3 Gargoyles, Hard Boil, Sneak Attack
3 Skeleton Archers, Ferocious, Incapacitating Shaft
1 Skeleton Archer, Ferocious
In preference I always load up with the first build, but then if I meet a golem player, or someone who likes to sit on their ass and do nothing and I meet him/her again, I use this build. It has never lost against a golem based build for obvious reasons(Ferocious always does 6 Damage and incapacitating shaft halves the movement rounding down. Strategy is again simple, shoot him until the enemy comes to you, then run them over with a brutal counterattack from the gargs.
That is about it really, I ended up with about a 3-4:1 win loss rate, this would of been more 4-5 to 1, but I switched builds half way through the week, because something looked cool. It was a costly mistake to say the least and I ended up losing about 2/3 of my games with that build(It was the priest with spiritual aggression, pally with exhausting touch, 3 HB martyr skeles and a ferocious archer build, recommended to me by Deep Blue, after he beat both the aforementioned builds with it). I lost about 10 games out of the 15 I played with that build, it only seemed to work against certain opposing compositions, so I retreated in shame back to my two winning builds.
A few other side comments, personally I don't use necromancers and priests, they are simply too fragile, considering the close spawns. Making it not unlikely for an archer to get a free shot or two before you even activate, especially lion archers with their divine favor. Skull warriors are again viable which is cool, but I always choose gargs and skeles over them. Golem players I have no respect for you.
I hope this has given some grounding to anyone look to start a competitive undead composition.
Thanks,
3 Gargoyles, Hard Boiled, Sneak Attack
5 Skeleton Warriors, Hard Boiled
The strategy is simple enough, the gargoyles are the damage dealers and the skeletons clean up everything else. On an open battlefield, this build very hard to beat. The stuff it loses to however, or does poorly against are high level golems, highly defensive armies that have the terrain on their side and the priest with spiritual aggression, pally with exhausting touch, 3 HB martyr skeles and a ferocious archer build. That is really it…….
I also use this build:
3 Gargoyles, Hard Boil, Sneak Attack
3 Skeleton Archers, Ferocious, Incapacitating Shaft
1 Skeleton Archer, Ferocious
In preference I always load up with the first build, but then if I meet a golem player, or someone who likes to sit on their ass and do nothing and I meet him/her again, I use this build. It has never lost against a golem based build for obvious reasons(Ferocious always does 6 Damage and incapacitating shaft halves the movement rounding down. Strategy is again simple, shoot him until the enemy comes to you, then run them over with a brutal counterattack from the gargs.
That is about it really, I ended up with about a 3-4:1 win loss rate, this would of been more 4-5 to 1, but I switched builds half way through the week, because something looked cool. It was a costly mistake to say the least and I ended up losing about 2/3 of my games with that build(It was the priest with spiritual aggression, pally with exhausting touch, 3 HB martyr skeles and a ferocious archer build, recommended to me by Deep Blue, after he beat both the aforementioned builds with it). I lost about 10 games out of the 15 I played with that build, it only seemed to work against certain opposing compositions, so I retreated in shame back to my two winning builds.
A few other side comments, personally I don't use necromancers and priests, they are simply too fragile, considering the close spawns. Making it not unlikely for an archer to get a free shot or two before you even activate, especially lion archers with their divine favor. Skull warriors are again viable which is cool, but I always choose gargs and skeles over them. Golem players I have no respect for you.
I hope this has given some grounding to anyone look to start a competitive undead composition.
Thanks,