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current meta 0.12.7

PostPosted: Fri Feb 21, 2014 6:14 am
by gad0
anyone and everyone is encouraged to post their thoughts here:

im seeing a zerg meta - players at 400ap with many lvl 1 units and aiming to outnumber the opponent. can anyone else confirm this?

Re: current meta 0.12.7

PostPosted: Fri Feb 21, 2014 9:05 am
by Dragon_Warrior
its obvious from the first moments of current patch... and dont need confirmation

Re: current meta 0.12.7

PostPosted: Fri Feb 21, 2014 10:47 am
by wtfcolt
How many 15p conscripts can you lay down at once?

Re: current meta 0.12.7

PostPosted: Fri Feb 21, 2014 2:06 pm
by Deep Blue
Yep this is zergs of war 0.12.7 :-)

things i noticed after about 20 games :

Lion:
-Sparkling healers are everywhere, with or without mages
- 1 lvl 5 mage is becoming quite common as well and rightfully so as they can damage immensely zerg armies.
- Knights disappeared in favor of more swordmen/archers
- valkyrie are less played, usually maximum 1.

Ram:
- Crane disappeared in favor of more basic units
- Skeleton archers are heavily played (and by that i mean min 3+)
- Necromancers are again played a lot, often going the nuker path. I encountered more than once players using 2-3 necros.
- I still have to meet once the priest of saluel
- Black paladins always having exausting touch but i didnt meet lot of them.

Wolf:
- Fangs are rightfully everywhere. Very efficient unit and a very good price (maybe too good). Usually 3-4
- PoB disappeared altough GG still holds its value and is played a bit more
- Harassment is still heavily played in comps of 2-3+ crossbowmen + 1/2 support casters
- Wolven hunter kind of disappeared as well.