Tue Feb 18, 2014 9:28 am
Essentially, you transform her from her usual "favorable auspices" support unit to a counterattacking healbot.
Take counterattack at level 2 for 9 AP, fanaticism level 3 for 5(+5) AP, and Martial inspiration at level 4 for 7 AP. if you have 15 AP to spare from your comp, you can also take "master fencer", but that isn't as necessary. on turns 1, 4 and 7, she opens with martial inspiration, then goes into counterattack stance and you put her into a defensive position. on all other turns, she can apply regeneration to someone on your team before going into counterattack stance. She works well paired with other units to go for a surround. I would probably send her into a 2-wide choke with my kotl and use her in defensive stance during key turns, while kotl is given parry and waits till the end of the turn before activating.
The idea behind this is that if the enemy ignores her, then she simply heals your important units every turn. If the enemy attacks her, she'll be doing a lot of retaliating. But this is all conjecture and I was wondering if anyone had any actual experience.