Wolfen tips for beginners
Posted: Thu Feb 13, 2014 2:52 pm
Hey everyone - I am a new player to the dogs of war online open beta, but i have picked up a few things playing (currently rank 12,so no experience with using the legenary units yet). I love the game but have not found many resources on strategy for wolfen. Feel free to add your own tips/tricks/constructive criticism so everyone can benefit with your knowledge!
1) you will always be outnumbered.
play expecting to be outbumbered; dont rush into an enemy formation and expect to live - the easiest way for your big bad Predator to go down is to have him surrounded and taken down by a bunch of (seemingly) smaller units
2) your units are stronger than most other faction units
all melee wolfen units have born killer, the ability to hit 2x. If you manage to get a high hit% through flanking an enemy, this could mean some major damage. many times, you can kill two mid health enemies with one of your own units through the use of born killer and pursuit movement
3) wolfen units have the most mobility in the game
take advantage of this! we can close the distance to the squishy units that most people will want to protect (casters/archers). a common strategy is to use your elite unite to sprint to the back of the enemy lines and use defensive stance next to the archers/casters. This will put your hard hitter next to the enemy squishies, as well as adding the engaged status to archers (makes them only able to attack the engaged unit [not sure if there is talent that counters this?]) and if they try to run, you get an attack of opportunity. definetely rambo style, but sometimes its needed!
4) known when to use offensive stance vs natural order
natural order provides +2 damage with no drawbacks, whereas offensive stance gives you an extra attack (up to 3 attacks for your melee units, 2 for ranged) BUT makes you unable to counterattack. Ill usually go with natural order to play safe, and offensive stance when I go in for the kill (while keeping an eye out for potential counters).
its important to note that offensive stance only gives you 3 attacks on your first action, and does not apply to pursuit movement attacks, whereas natural order does.
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right now, I think that the wolven with crossbows are overpowered, simply due to their insane movement. I personally use crossbowmen with instinctive firing to reduce penalties while moving and reduces scattering (so you can shoot reasonably well at enemies fighting your dudes) and harassment stance for a guerilla warfare type of fighter. your huge range of movement will allow you to be a mobile ranged fighter, choosing the best spots to snipe enemies, whereas other archers are more stationary, and therefore easier targets.
please feel free to add to this - I dont have much experience with lonewolf, guardian of runes, grace guardian, or worgs, so any information on those units would be appreicated!
1) you will always be outnumbered.
play expecting to be outbumbered; dont rush into an enemy formation and expect to live - the easiest way for your big bad Predator to go down is to have him surrounded and taken down by a bunch of (seemingly) smaller units
2) your units are stronger than most other faction units
all melee wolfen units have born killer, the ability to hit 2x. If you manage to get a high hit% through flanking an enemy, this could mean some major damage. many times, you can kill two mid health enemies with one of your own units through the use of born killer and pursuit movement
3) wolfen units have the most mobility in the game
take advantage of this! we can close the distance to the squishy units that most people will want to protect (casters/archers). a common strategy is to use your elite unite to sprint to the back of the enemy lines and use defensive stance next to the archers/casters. This will put your hard hitter next to the enemy squishies, as well as adding the engaged status to archers (makes them only able to attack the engaged unit [not sure if there is talent that counters this?]) and if they try to run, you get an attack of opportunity. definetely rambo style, but sometimes its needed!
4) known when to use offensive stance vs natural order
natural order provides +2 damage with no drawbacks, whereas offensive stance gives you an extra attack (up to 3 attacks for your melee units, 2 for ranged) BUT makes you unable to counterattack. Ill usually go with natural order to play safe, and offensive stance when I go in for the kill (while keeping an eye out for potential counters).
its important to note that offensive stance only gives you 3 attacks on your first action, and does not apply to pursuit movement attacks, whereas natural order does.
-----
right now, I think that the wolven with crossbows are overpowered, simply due to their insane movement. I personally use crossbowmen with instinctive firing to reduce penalties while moving and reduces scattering (so you can shoot reasonably well at enemies fighting your dudes) and harassment stance for a guerilla warfare type of fighter. your huge range of movement will allow you to be a mobile ranged fighter, choosing the best spots to snipe enemies, whereas other archers are more stationary, and therefore easier targets.
please feel free to add to this - I dont have much experience with lonewolf, guardian of runes, grace guardian, or worgs, so any information on those units would be appreicated!