- Posts: 325
- Joined: Thu Feb 13, 2014 6:09 pm
Sparklings are not OP because they are the most fragile and weak units in the game, anything and everything can attack them without much worry because they don't hit hard. There job is to deny my opponent access to elixir as long as they can and blow themselves up when they are in danger of being killed/used for pursuit movement. Maybe i'll blow up a full hp one if theres a enemy unit i really want dead but it's not something i choose to do on a whim. I don't personally use Pyromancer but mostly i haven't gotten round to it. Back a few patches ago they were OP but since then there have been a number of changes that have reduced their effectiveness alot.
My latest build focuses on building a wall of defense and using a support shooter to cause movement issues and a chosen of light to hit my opponent's units from behind the wall. I'm tempted to try to fit a pyromancer in instead of the chosen of light though.
10 Mercenaries:
Arinius
Assault Lion
Chosen of Light
Devotee of Azel
Support Shooter
3x Swordsman
2x Sparkling Flash
My latest build focuses on building a wall of defense and using a support shooter to cause movement issues and a chosen of light to hit my opponent's units from behind the wall. I'm tempted to try to fit a pyromancer in instead of the chosen of light though.
10 Mercenaries:
Arinius
Assault Lion
Chosen of Light
Devotee of Azel
Support Shooter
3x Swordsman
2x Sparkling Flash