Deep Blue wrote:Here is the list in case you want to try it out:
1x Skull warrior lvl 4 - hard boiled / taunt / scourge: living
3x Skeleton warrior lvl 2 - hard boiled
2x Skeleton archers lvl 2 - Fierce + 1 with Crippling Shot OR vs ram 2x Skeleton archers lvl 2 - Ferocious
1x Gargoyle lvl 3 - Elusive / Sneak attack
As I mentioned in another post, the Skeleton warriors HB are very powerful atm, since they cost nothing AP wise and they can sustain a lot of wounds (as you noticed, they last a lot of turns against even the Golem!).
I personally like your proposed composition, I would however change the Skull with a Black Paladin lvl 3 Occult/Exalted + another Skel Warrior lvl 3 - HB/Martyr and substituting one of the Skel lvl 2 with another lvl3 HB/Martyr when playing against Acheron, since against them the +6 bonus of the Skull will be wasted (otherwise, you can also use a second Skull with HB/Taunt/Implacable or HB/Taunt/Fierce, in the second case however, you'll lose the HB on a Skel or the Ferocious on an Archer - not a good idea).
Another couple of compositions I'm trying at the moment are based on the Black Paladins and their Loyal attribute, but without a "reset" item I'm having some difficulties in trying all the possibilities I've in mind.
PS: At the moment, I'm also trying to lvl up a Priest... :_(
PPS: I can confirm that Aura of the Crepuscolar Princes is a very bad choice at the moment: can't be used against Acheron armies and you have to leave out "Occult Erosion" that is very effective against any mage in any army. It may be useful only if you play a Necro Wave of Death Compo, for the puppets, but I'd prefer 2 HB Skel instead...