- Posts: 4
- Joined: Fri Mar 14, 2014 4:47 am
Errol Flynn wrote:
Hey Hemata,
If you think the basic units for Ram are bad you are doing something wrong. The archers are very useful, softening allows more efficient use of melee units, they can kill units attempting to flee and soft units behind enemy melee. They are cheap and at close range they are as good as any archer. It is usually easier to use them at close range because as Ram you have good cheap blockers and your archers are more expendable than they are for the other factions.
Skeleton warriors are awesome, you really need to try some with Hard Boiled if you have not already. The Garg is very mobile and very powerful, learning how to use this unit well is a big advantage over many teams. The Black Paladin and Necro are extremely good units at any level. They can be vulnerable to enemy missile but that is the case for many units in other factions also. Necros are fragile but don't usually have to take big risks to be very useful to you. If you have played 50+ games and think Rams best bet is the Golem I think you should try the other factions, they may well suit your play style better.
To go through the points.
1. I said early Ram is bad, not that their basic units are bad. Their basic units all have their role.
2. Except for the Archers. Our archers are so....friggin'.....useless. When I have a skeletal archer have 75% chance to hit on a single target the closest he can get to it without being in melee, and the Human archers can get 85% at a significantly longer distance than that, the unit itself becomes very useless even if it is "cheaper." The only exception to this is with Somatic transfer, at which point they become very useful indeed. Otherwise they tend to do more harm(Ram use a lot of swarming melee units) with scattering than they do good.
3. I agree, skeleton warriors are amazing things, even before hard-boiled, but only for the reason that they are very cheap blockers/swarmers. Plus later on they become even better meatshields(hard boiled) and can fuel priests and paladins incase they need the juice(Martyr)
4. Garg is a very exceptional assault unit, having flight which lets it start out with an improved version of mobility. It may be squishy, but most assault units and it can still do some intense damage. It has its uses at just about any level, but a garg alone will not win you a battle.
5. The Black pally and Necro are NOT extremely good units at any level. The Paladin early on is good as a defensive unit, a glorified meat shield who can actually deal damage back. Possessed and Fierce help with this most definitely, but until it has Occult erosion, that's all it is. And even then once the threat of mages are gone(or don't exist in the first place) it goes back to its former role. Exhausting touch and somatic transfer at level 4, however, are some of the best possible miracles one could hope for in an army like the Ram. One makes an entire unit virtually useless which can easily tip the odds, and the other lets you have up to two other units per paladin at time be able to take and dish punishment just like them. Match with archers and your archers go from atrociously bad to actually very useful units.
6. To go to the Necro, it is a very, very iffy topic on its use at lower levels. Early on, it can only place a very, very obscenely weak unit down per turn with a max of two whose use ranges from emergency meatshield to encirclement buddies. Level 2 they can get a heal or they can turn skeletons into bombs. Both are useful, I prefer the heal personally, but they lack the mana to keep up with their new found potential. Level 3 is where they start kicking. Two puny skellies a turn or a heal or a bomb. Let them charge up their mana longer and be capable of doing some intense stuff. Level 4 is meh, damage is good but it's not that damaging, though putrefaction can be helpful. Level 5 can help with the damage or give them the ability to cast through walls, both are very useful. Later on as well your muppets can get somatic transfer on them, AMAZING.
7. I am rank 19, I've played much more than 50 games. But I am saying that to a player who is using the weakest possible STARTING army, when they get a flesh golem and suddenly can do to their enemies what has been done to them, I don't blame them at all for enjoying it.
8. The entire thing that I am saying here is that Ram is a very poor starting army. An insanely poor starting army. Once you have experienced units then yes, Ram is by far one of the deadliest things you could possibly fight, even without a golem. But until you have those experienced units Ram are very easy to overpower because they don't have all of their tricks yet.