MhBlis wrote:So my units are coming together nicely though the Knight, Valk and sparklings will now have to wait.
So
Swordsmen
Why Parry (+Parr) over Vivacity(+DOD)?
Archers
I see the advise threads all use Elusive. I can see why Accuracy is useful but wouldn't Sharpshooter also shine?
Archer Army
Currently I'm using 3 archers 2xlvl2 1xlvl3 and 3 Swordsmen 2xlvl2 and 1xlvl1. For the future (400AP) would people recommend I leave the swordsmen at lvl1 or bring them all the way up to lvl3.
Also anythings on using sparklings as healers? or better to aim for a Valk?
Swordsmen:
Parry is a must have because it works with the swordsmen's natural game plan: Move in and block. Base PARR 11 then goes to 14 when under the effects of the parry skill. That is top level parry, making them hard to hit for just 33 AP. A lion swordsman with parry can also use defensive stance MUCH more effectively than virtually any unit.
Vivacity is good, but as others have stated it brings your DOD from 8 (poor) to 10 (poor-average). Also not all companies are ranged focused, and if they are Vivacity will count for little anyway.
Archers:
Accuracy is a must have. Sharpshooter is not as useful as it sounds and very expensive AP wise. Elusive is cheap but will not add anywhere near as much to your Archers performance as accuracy. Both level 3 abilities are very good. Double shot combines well with Divine Favour, and also very effective when point blank shotting units with average DOD. Aim combines well with Favourable Auspices (Valk ability). Aim is very powerful but only effects 1 shot a turn and you must not have moved.
On healing:
Valks are not really a healer at all now. The valk ability heals 10 HP in total and none the turn you cast it. This is not useless but close to it, especially if you do not include a Knight. If you take a Valk the main reason is Favourable Auspices which for the most part is an archer buff. The Valk can boost the archers and act as a guard for them.
Sparkling is really a companion unit for a wizard, or filler AP while other units level. The sparkling heal is again not good enough, uses your activation, only heals 5 HP (less than half a hit for most of your units) and potentially leaves your spark in danger. I used to use a sparkling as my team mascot even named him 'Puck' but I don't use wizards and the devs have made sparks into pure mana batteries and Seal (wiz spell) targets.
The legendary for lion gets a group heal. If you are not using that then lion are not really healers anymore.
Knight of the Lion:
This unit is actually very good. Its AP is very high but there are many units that cannot really hurt him. The problem is there are also many spells that will ruin him quite easily. This guy is so tough that the Valk heal works well on him. Lots of units will do 2-3 damage a hit on the KotL, and he is hard to hit, meaning the Valk heal will help keep him going stronger for longer. The sad part for the KotL is against a legendary unit he is absolutely useless, pure wasted AP.
He is a good guy to take to battle but his high AP cost will mean you have to forget about strength in numbers, leaving your KotL with lots of work to do. The KotL makes your team much more vulnerable to many spells, as a successful cast can often mean he is effectively 'dead' and at least 127 AP has been dealt with.
Open Beta Player. World Champion Coin Tosser.