- Posts: 14
- Joined: Sun Feb 16, 2014 11:22 pm
Hi all,
Been rolling with a Ram army that seems nicely balanced but struggles against Magician of Alahan/Sparkling dependent builds.
Necromancer, Lv. 5 - Morbid Explosion; Recovery; Wave of Death; Focus (-1 ACC, but who cares it's a Necro lol)
Black Paladin, Lv. 4 - Occult Erosion; +20% bonus; Exhausting Touch
Skeleton Warrior, Lv. 3 - Hard-boiled; Martyr (Disfigured, which is +1 fear - yay!)
Skeleton Warrior, Lv. 3 - Hard-boiled; Martyr (Disfigured)
Skeleton Warrior, Lv. 2 - Hard-boiled
Skeleton Archer, Lv. 2 - Ferocious
Skeleton Archer, Lv. 2 - Ferocious
Total = 400 AP
Tips to improve? Have these units too:
Skull Warrior, Lv. 4 - Hard-boiled; Taunt; Scourge: Living
Gargoyle, Lv. 3 - Hard-boiled; Dive-bomb
Priest of Salauel, Lv. 3 - Aura of the Crepuscular Princes; +20% bonus
Necromancer, Lv. 4 - Respite of the Dead; Mastery of the Arcana; Putrefaction
Levelling the Paladin atm because I want Scourge-Living to make him a pretty brilliant fighter vs. Wolves and Alahan. Eventually want to get the Priest to Lv. 5 and start nuking from long range with him and the Necro vs. Humans and Undead, or take the Paladin vs. Wolves because they get close faster and hide behind cover.
Don't take Skull Warrior - imo not worth it at the AP cost. Not particularly looking at conscience either, it's an extra 12 AP on top of the +3 damage boost. Have 13,000 ducats, was saving eventually for Golem but happy to reinvest if I've made some errors somewhere.
Comments, etc. appreciated
Been rolling with a Ram army that seems nicely balanced but struggles against Magician of Alahan/Sparkling dependent builds.
Necromancer, Lv. 5 - Morbid Explosion; Recovery; Wave of Death; Focus (-1 ACC, but who cares it's a Necro lol)
Black Paladin, Lv. 4 - Occult Erosion; +20% bonus; Exhausting Touch
Skeleton Warrior, Lv. 3 - Hard-boiled; Martyr (Disfigured, which is +1 fear - yay!)
Skeleton Warrior, Lv. 3 - Hard-boiled; Martyr (Disfigured)
Skeleton Warrior, Lv. 2 - Hard-boiled
Skeleton Archer, Lv. 2 - Ferocious
Skeleton Archer, Lv. 2 - Ferocious
Total = 400 AP
Tips to improve? Have these units too:
Skull Warrior, Lv. 4 - Hard-boiled; Taunt; Scourge: Living
Gargoyle, Lv. 3 - Hard-boiled; Dive-bomb
Priest of Salauel, Lv. 3 - Aura of the Crepuscular Princes; +20% bonus
Necromancer, Lv. 4 - Respite of the Dead; Mastery of the Arcana; Putrefaction
Levelling the Paladin atm because I want Scourge-Living to make him a pretty brilliant fighter vs. Wolves and Alahan. Eventually want to get the Priest to Lv. 5 and start nuking from long range with him and the Necro vs. Humans and Undead, or take the Paladin vs. Wolves because they get close faster and hide behind cover.
Don't take Skull Warrior - imo not worth it at the AP cost. Not particularly looking at conscience either, it's an extra 12 AP on top of the +3 damage boost. Have 13,000 ducats, was saving eventually for Golem but happy to reinvest if I've made some errors somewhere.
Comments, etc. appreciated