Wed May 21, 2014 3:09 pm
Wolfen Fang
Shock Trooper
Fear: Good
Movement: Good
Parry: High
Accuracy: Good
Dodge: Good
Damage: High
Toughness: Good
Will: Low
*Changed Skill "Ruthless"
Upon a successfull charge, enemy target and all enemies adjacent to the target recieve the effect of stun. Stun's duration is increased to 2 turns.
Mighty Blow
The shocktrooper Fang smacks into the enemy formation, disorientates them and then cuts into them.
Ruthless is currently too easy to use, there really isn't a situation where it won't help you. These changes put a bit more setup into the equation and yields bigger rewards.
Charge and Run
Fear: Good
Movement: High
Parry: Good
Accuracy: Good
Dodge: High
Damage: Good
Toughness: Low
Will: Good
Elusive
Reduces the chances of a successful attack of opportunity against this unit.
*Changed Skill "Assault Strike"
Can be used in a charge. Upon the end of the unit's activation the unit may use any movement it did not use during it's entire activation. (Including movement not used up during a pursuit movement)
The charge and run Fang charges the enemy with Assault Strike, the stun effect lessening the downsides of it and then the Fang retreats ready to do it again. Elusive allows him to charge enemies he would be able to charge normally when taking other enemy units out of the equation. With exception to enemy units standing directly inbetween the unit and the target. The changes to Assault Strike also allow the unit to benefit from a pursuit movement without wasting the benefits of Assault Strike and possibly gain extra movement for the retreat.
Assault Strike is just awful, i want points to be taken off the cost of the unit for how bad it is at the moment, so even with the changes i'm not sure it would be enough.