I get that but to be honest HP is such a useful balancing tool that not using it really limits your options.
Current HP mechanics are best possible interpretation of 3 wounds mechanics crom oryginal game. So anoone would mess with hp - will also mess with wounds. Huge models had 1-3 additional wouns but there was nothing like units with less wounds. Even cheapest skelletons, kelts and goblins below 10ap all had normal wound-dying mechanics (even if their Tou stat was sometimes lower than 3

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edit
about all other units - you propose totally new units/skills that never been tested - after no confirmation from the devs that next patch will use this 3 (heavy modified) build per unit mechanics

ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
