AP too high for higher lvl troops.
Posted: Fri May 16, 2014 3:46 pm
Plain and simple there's absolutely no reason to lvl up your troops. My army used to have all these fancy paladins and skull warriors and necros and priests of whatever ridiculous lvl that I could get them to. Then I played against CWJacksonville. This guy never loses. What's his secret? lvl 1 troops of the most basic type. Works every time for his Human army, so I'm like "Wut? This is what he's winning with? 3 lions, a couple archers and a horde of footmen? All lvl 1?" So I try it myself with the undead. 2 lvl 1 necros, 2 lvl 1 gargs, 2 lvl 1 archers, and the rest warriors. (Ends up being all but 400 pts). My win rate shoots through the roof and I feel like a complete idiot for lvling up my troops and using advanced units. Now I'm on the verge of dropping the game tbh, because there's no real fun in lvling up my guys and getting bigger units because I understand that it will be a waste of pts. Even the golds that I can win from getting top 10 (By using just basic lvl 1 units) will just be used to get bigger or higher lvl troops which are overpriced when you consider that you can have 3 skull warriors for roughly the price of 1 paladin. You can have 2 lvl 1 necros and thus divide your risk in that regard or have 1 lvl 3 necro who can die twice as easily as if you had 2 necros.
1 skull warrior is almost 5 skeletons warriors. WHY WOULD YOU DO THAT!? It's not slightly balanced. There is no way in the entire world that 5 skeleton warriors could lose to 1 skull warrior. If you want to lvl up your skull warrior even once, you're talking about almost an entire skeleton warrior worth of pts just get aquire taun. At that point it still projects way less power than 5 skeleton warriors.
The Humans have the same problem with their Knight of the Lion. Why would you get 1 knight of the lion for the cost of 3 footmen? The 3 footmen have more projection power, more attacks, more HP, more targets to engage on for point interdiction on KoTH, higher ability to flank and thus handicap an opponent. Not balanced. Grave Guard same problem for wolves. You spend all these silver coins to get these bad ass units, and then you realise the first time that you go into battle with it that your enemy's horde of lvl1 basics is obviously much more dangerous than your overpriced unit that you worked so hard to get (Or even bought with real moneys)
Once again to the problem of lvling up units. If we are encouraged to lvl up our units, why increase the AP value of said units by so much? You destroy the value of these lvls when the cost outweighs the benefits. Let's talk about the skull warrior again. lvl 2 or extra skeleton warrior? NO BRAINER EXTRA SKELETON WARRIOR PLZ.
In short. The basic lvl 1 units are too economic. Pound for pound it is by far better to have more of your most basic units AT LVL 1 than to have either more advanced units or higher lvl units. Some rebalancing really needs to be done with the AP cost of the more advanced units and the lvls of units so that they're viable against these armies of basic troops. The only way to do that is to decrease the AP value of lvling up your units and fielding more advanced units. If this was done consistently across the board for every race then it would be balanced. The basic lvl 1 units for each faction seem balanced well enough.
Your objection might be "If we allow lvled up units to cost less, they'll be imbalanced in regards to the lvl 1 unit of that type". My response would be OF COURSE! THAT'S WHY I PLANTED MY ASS IN THIS SEAT FOR 50 HOURS GETTING THIS NECROMANCER TO LVL 5! Excuse me if I think that my time invested into the development of my guys has a value in and of itself that under the current system is COUNTER PRODUCTIVE! lvl 5 necro or 4 lvl 1 warriors (Or 3 lvl 1 human or 2 lvl 1 wolf warriors)?! Guess which one wins the fight!
Please Balance this for me so I can play the game with cool units at higher lvls.
Anyone wanting to challenge this, please go and try for yourself an army of basic lvl 1 units and watch as the ignorant players with their high lvl fancy troops get swallowed time and time again.
1 skull warrior is almost 5 skeletons warriors. WHY WOULD YOU DO THAT!? It's not slightly balanced. There is no way in the entire world that 5 skeleton warriors could lose to 1 skull warrior. If you want to lvl up your skull warrior even once, you're talking about almost an entire skeleton warrior worth of pts just get aquire taun. At that point it still projects way less power than 5 skeleton warriors.
The Humans have the same problem with their Knight of the Lion. Why would you get 1 knight of the lion for the cost of 3 footmen? The 3 footmen have more projection power, more attacks, more HP, more targets to engage on for point interdiction on KoTH, higher ability to flank and thus handicap an opponent. Not balanced. Grave Guard same problem for wolves. You spend all these silver coins to get these bad ass units, and then you realise the first time that you go into battle with it that your enemy's horde of lvl1 basics is obviously much more dangerous than your overpriced unit that you worked so hard to get (Or even bought with real moneys)
Once again to the problem of lvling up units. If we are encouraged to lvl up our units, why increase the AP value of said units by so much? You destroy the value of these lvls when the cost outweighs the benefits. Let's talk about the skull warrior again. lvl 2 or extra skeleton warrior? NO BRAINER EXTRA SKELETON WARRIOR PLZ.
In short. The basic lvl 1 units are too economic. Pound for pound it is by far better to have more of your most basic units AT LVL 1 than to have either more advanced units or higher lvl units. Some rebalancing really needs to be done with the AP cost of the more advanced units and the lvls of units so that they're viable against these armies of basic troops. The only way to do that is to decrease the AP value of lvling up your units and fielding more advanced units. If this was done consistently across the board for every race then it would be balanced. The basic lvl 1 units for each faction seem balanced well enough.
Your objection might be "If we allow lvled up units to cost less, they'll be imbalanced in regards to the lvl 1 unit of that type". My response would be OF COURSE! THAT'S WHY I PLANTED MY ASS IN THIS SEAT FOR 50 HOURS GETTING THIS NECROMANCER TO LVL 5! Excuse me if I think that my time invested into the development of my guys has a value in and of itself that under the current system is COUNTER PRODUCTIVE! lvl 5 necro or 4 lvl 1 warriors (Or 3 lvl 1 human or 2 lvl 1 wolf warriors)?! Guess which one wins the fight!
Please Balance this for me so I can play the game with cool units at higher lvls.
Anyone wanting to challenge this, please go and try for yourself an army of basic lvl 1 units and watch as the ignorant players with their high lvl fancy troops get swallowed time and time again.