0.12.11 Balance suggestions by DW
Posted: Fri Apr 18, 2014 8:42 pm
I played all factions from 0.12.10 - each week one faction i played 20-30 games each with mostly good win:loos ratios
lion 16:5:1
ram 23:2:0
wolf 11:8:2
Major (Urgent) sugestions:
Wolfens - at the time they simply cant win some games no matter anything...
Fang: quite ok, maybe +1 Will
Crossbowman: +1-2 DAM
Lonewolf: quite ok
Rune Guardian: +2-3 Will +2-3 Diff for all miracles (simply higher FEAR Resistance)
Hunter: +1-2 ACC
Grave Guardian: Small cost reduction, +1-2 ACC, + Vivacity or something like Hard Boiled but only Vs Archers
PoB: current lev1 PoB have Damage equal to lev3 60ap Fang with Ruthles. (+1 DAM, +2PAR, +1DOD) -1FEAR +Righteous... simply all ram units with higher FEAR OWNS him so much hard that he is useles Vs them.
WORG: quite ok
Acheron - at the time they can and should win any game unless its open Lanevar map against massed lucky archers with good player.
Skeleton Warrior: TOU -1, ACC -1
Skeleton Bowman: ACC -1, DAM -1, TOU -1
Necro: Healing nerf, if all healers heal 5 or even 5 at the end of turn why this guy can direct heal 20 to any ally in long range?
Gargoyle: FEAR -1
Priest: ok
Paladin: Exhausting faith cost +2 (up to 4) or skill nerf
Skull Warrior: -1PAR, -1 FEAR
Golem: quite ok
Alahan - at the time they may and can win most of games as long its not closed Acheron map with zerg RAM player. The problem is that bowmans are to easy to use.
Sparkling: -1-2ap
Swordsman: +2-3 DOD
Bowman: -1ACC, -1STR, -1DOD, maybe +2-3ap more for accuracy
Mage: slightly cost reduce for lev 1-2 but same cost for lev4-5
Valkyrie: any additional passive bonus for Luminous Remission... +1 STR for example or returning back the initial healing of 5
Lion of War: quite ok
Knight: cost reduction, +2DAM
Chimera: Small cost increase
more or less Solved
Partially solved
Desperately needs solving
needs fixing
i don't want to use RED as admin colour
lion 16:5:1
ram 23:2:0
wolf 11:8:2
Major (Urgent) sugestions:
Wolfens - at the time they simply cant win some games no matter anything...
Fang: quite ok, maybe +1 Will
Crossbowman: +1-2 DAM
Lonewolf: quite ok
Rune Guardian: +2-3 Will +2-3 Diff for all miracles (simply higher FEAR Resistance)
Hunter: +1-2 ACC
Grave Guardian: Small cost reduction, +1-2 ACC, + Vivacity or something like Hard Boiled but only Vs Archers
PoB: current lev1 PoB have Damage equal to lev3 60ap Fang with Ruthles. (+1 DAM, +2PAR, +1DOD) -1FEAR +Righteous... simply all ram units with higher FEAR OWNS him so much hard that he is useles Vs them.
WORG: quite ok
Acheron - at the time they can and should win any game unless its open Lanevar map against massed lucky archers with good player.
Skeleton Warrior: TOU -1, ACC -1
Skeleton Bowman: ACC -1, DAM -1, TOU -1
Necro: Healing nerf, if all healers heal 5 or even 5 at the end of turn why this guy can direct heal 20 to any ally in long range?
Gargoyle: FEAR -1
Priest: ok
Paladin: Exhausting faith cost +2 (up to 4) or skill nerf
Skull Warrior: -1PAR, -1 FEAR
Golem: quite ok
Alahan - at the time they may and can win most of games as long its not closed Acheron map with zerg RAM player. The problem is that bowmans are to easy to use.
Sparkling: -1-2ap
Swordsman: +2-3 DOD
Bowman: -1ACC, -1STR, -1DOD, maybe +2-3ap more for accuracy
Mage: slightly cost reduce for lev 1-2 but same cost for lev4-5
Valkyrie: any additional passive bonus for Luminous Remission... +1 STR for example or returning back the initial healing of 5
Lion of War: quite ok
Knight: cost reduction, +2DAM
Chimera: Small cost increase
more or less Solved
Partially solved
Desperately needs solving
needs fixing
i don't want to use RED as admin colour