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Re: 0.12.11 Balance suggestions by DW

PostPosted: Wed Apr 23, 2014 2:23 pm
by skydancer
At the end of the week i'll post the final setup. 8-)

Re: 0.12.11 Balance suggestions by DW

PostPosted: Wed Apr 23, 2014 2:28 pm
by Dragon_Warrior
i'll also post mine - but i feel that my current RAM build could be stronger but as a cost even more borring gameplay ;P
and current one keeps symetry as perfect 2x200 ap ;)

Re: 0.12.11 Balance suggestions by DW

PostPosted: Tue Apr 29, 2014 6:51 pm
by Dragon_Warrior
ok new week - time for lions this time...

4 games so far with:

lev 5 mage
2 lions (lev 1 and 2)
Valk (lev 1)
3x Spark (lev 1)
Swordsman (lev 3 - taunt)

from four wins two enemies just run toward me with whole army... and i couldn't belive that... ok it Mage would be just added new unit - but it isnt and he is hell popular at he time... and still players can run towards with 4+ units clustered in front of non activated lev5 Mage with 12 mana...
Now i feel like a fool when i was happy that my lev 1 necro decoys was able to lure pricy units into a old fashioned hth traps... while no trap is nececary in half of the games :P

so its realy hard to say for me if mage is too strong while enemy players do so terrible decisions against him ;P
especialy while last week i lost Vs Make only once.

Re: 0.12.11 Balance suggestions by DW

PostPosted: Mon May 12, 2014 10:47 pm
by Dragon_Warrior
2 weeks after 12.12 Wolfen still needs fix to be usefull ...
I edited first post to show the prgress so far and most urgent problems.