Additional QoL adjstments
Posted: Mon Apr 14, 2014 2:52 am
Just a few more things that seem to be good ideas:
Info boxes should be moved a bit:
At the moment, descriptions of abilities pop when you hover over them in the lobby area. However, some of the more wordy descriptions (i.e Guardian Angel) fall off the screen. Due to this, some players cannot see all the info on the ability. It would make sense for the info box to pop up where the unit's description is currently.
Chat box is a bit small:
Global chat is a bit small. At times it can be troublesome to read the text. Additionally, the box players type in to chat is a bit small as well. Particularly long strings can overflow off the screen. It would be nice to have both of these boxes be a bit bigger, or be part of a sub-window in the client.
Profanity filter option:
We are (hopefully) all mature enough to be okay with profanity I think. While this really has no bearing on the game play, it would be nice to have the option.
Info boxes should be moved a bit:
At the moment, descriptions of abilities pop when you hover over them in the lobby area. However, some of the more wordy descriptions (i.e Guardian Angel) fall off the screen. Due to this, some players cannot see all the info on the ability. It would make sense for the info box to pop up where the unit's description is currently.
Chat box is a bit small:
Global chat is a bit small. At times it can be troublesome to read the text. Additionally, the box players type in to chat is a bit small as well. Particularly long strings can overflow off the screen. It would be nice to have both of these boxes be a bit bigger, or be part of a sub-window in the client.
Profanity filter option:
We are (hopefully) all mature enough to be okay with profanity I think. While this really has no bearing on the game play, it would be nice to have the option.