Page 1 of 1
Implement a Game Clock System
Posted:
Wed Mar 05, 2014 2:56 am
by Zeveross
It'd be great if we had a game clock system (like in chess) rather than a 30 second timer every round.
Re: Implement a Game Clock System
Posted:
Wed Mar 05, 2014 6:30 am
by Serdak
There's griefing potential there.
Anyway 30 seconds is plenty. The game is not so deep.
Re: Implement a Game Clock System
Posted:
Wed Mar 05, 2014 3:35 pm
by Zeveross
I regularly see people run out of time on the timer, it happens to me occasionally but I see it happen to my opponents a lot. There's already griefing potential with wolves endlessly running, a game clock (even if only 10:00 total per side, which is only 3:00 more than 30 seconds a turn over 14 turns) would let people think on key turns more.
Winning or losing because time ran out on a 30 second timer is hollow.
Re: Implement a Game Clock System
Posted:
Wed Mar 05, 2014 4:13 pm
by Serdak
Winning or losing because you, or your opponent, missed a 90% chance on an attack or parry is hollower, and happens to me far more frequently.
I find the time pressure to be part of the game. Anyway, people will get better at this in time.
Re: Implement a Game Clock System
Posted:
Wed Mar 05, 2014 5:22 pm
by Zeveross
We'll simply have to agree to disagree on this issue. I find the 30 second game clock unnecessarily restrictive when implementing a game clock is so simple. They could even reduce the extra bank to 2-4 minutes and keep the current 30 second format - the caveat would be when your extra time bank runs out you lose. This is the suggestions forum though and the suggestion has been made, arguing about it isn't likely to sway the devs one way or another.
Re: Implement a Game Clock System
Posted:
Wed Mar 05, 2014 5:39 pm
by Dragon_Warrior
im against
Re: Implement a Game Clock System
Posted:
Wed Mar 05, 2014 6:36 pm
by Deathalus
Dragon_Warrior wrote:im agains
Re: Implement a Game Clock System
Posted:
Wed Mar 05, 2014 11:05 pm
by Almanro
The idea is good, but it can't be implemented well, since few unit armies will be greatly favored by this system. That idea works well with chess, where you have the same amount of pieces as the enemy to start with. E.g., considering I play with only a Golem and a Gargoyle -> it takes at max 20 sec to move all my units, the enemy has instead usually 6-8 unit -> 60-80 seconds to move them all! So he will finish sooner his "pool" only because he chose to start with a company with more units than mine.
A possibility would be to implement an ALTERNATIVE battle system only accessible at high lvls (to not confuse too much the new players) where a balanced time pool is given to each player depending on the units he has in its army. However it would be very complex to balance it well and I think they should focus more on the existing units, to add more of them, more maps and objectives and only after that try the clock system, since it'd be very difficult to balance well.