Maps
Posted: Mon Mar 03, 2014 9:55 pm
if i we say about skimish war bord game i think we see some more Quest type than 3 i remember that it was discussion about add more maps but i dont remember discussion about new types of quest.
at the moment we have:
DeathMatch scenario that i think is rly nice balance i dont see person who playing for draw only sometime 2 players with turtle strategy when game is rly long
Vip scenario actually less playable cause on this type on game bifore we saw PoB who can end game at 2nd turn now i always see turtle strategy when person who will atack first almost always lose so IMO on this scenario should be add 2nd Victory condition for example 3 items that only can be accumulate via VIP and first person who take 2 will win
Hill scenario y need to take and control hill for 5 turn actually most interesting scenario and only one that is always fast and exhilarating
but allmost always when i look to tabletop games i see about 10-15 scenarios and on net game we have just 3
so its my few ideas about new scenario and i hope y will write more and improve my ideas and in future we will see this option in game
Defending Bunker
1st team need to survive 5-8 turn and win
2nd team need to go inside the building for example inn or farm with units that entire cost is more than 25% of starting AP army and survive 1-2 turn inside
Reinforcements
1st team need to cross map with units that entire cost is more than 25% of starting AP army but they cant use run
2nd team starts on the center of map and need to stop enemy patrol that trying punch yours terytory they win when turn limits will be end and enemy will not make his victory condition
Recce
on map we have 3 buff place for example small village with 3-4 buildings and bridge on center in this village. On map we have armory (all melee units that control this buff have +1dmg) tower/hill (all range units that control this buff dont have terrain penaty for shoting) and Bridge in center that give for all units to person who control it mobility or something other with movment like all terain is easy
Victory condition control more buff area than enemy at the end of turn limit or eliminate enemy. this scenario should be rly fast like hill scenario 5-6 turn will be ok cause buffs should give for first player who will control 2 fast victory
at the moment we have:
DeathMatch scenario that i think is rly nice balance i dont see person who playing for draw only sometime 2 players with turtle strategy when game is rly long
Vip scenario actually less playable cause on this type on game bifore we saw PoB who can end game at 2nd turn now i always see turtle strategy when person who will atack first almost always lose so IMO on this scenario should be add 2nd Victory condition for example 3 items that only can be accumulate via VIP and first person who take 2 will win
Hill scenario y need to take and control hill for 5 turn actually most interesting scenario and only one that is always fast and exhilarating
but allmost always when i look to tabletop games i see about 10-15 scenarios and on net game we have just 3
so its my few ideas about new scenario and i hope y will write more and improve my ideas and in future we will see this option in game
Defending Bunker
1st team need to survive 5-8 turn and win
2nd team need to go inside the building for example inn or farm with units that entire cost is more than 25% of starting AP army and survive 1-2 turn inside
Reinforcements
1st team need to cross map with units that entire cost is more than 25% of starting AP army but they cant use run
2nd team starts on the center of map and need to stop enemy patrol that trying punch yours terytory they win when turn limits will be end and enemy will not make his victory condition
Recce
on map we have 3 buff place for example small village with 3-4 buildings and bridge on center in this village. On map we have armory (all melee units that control this buff have +1dmg) tower/hill (all range units that control this buff dont have terrain penaty for shoting) and Bridge in center that give for all units to person who control it mobility or something other with movment like all terain is easy
Victory condition control more buff area than enemy at the end of turn limit or eliminate enemy. this scenario should be rly fast like hill scenario 5-6 turn will be ok cause buffs should give for first player who will control 2 fast victory