thoughts and proposes
Posted: Sun Mar 02, 2014 12:04 am
Posts: 1
Joined: Sat Mar 01, 2014 10:58 pm
thoughts and proposes
PostSun Mar 02, 2014 12:00 am
Hi everybody!
I'm new to this game but I have been playing videogames for quite some time and I am really interested in game design and pvp games. I decided to post my thoughts on this game because since it is still in beta think this might actually help. It will be some sort of feedback, if you will.
so without further addue:
- missions and daily events: those are really, REALLY good and funny. I think they actually are really good under a design prospective because they encourage the player to come back to play often wich is always a good thing. It would be better if it was more clear wich parameters are used by the system to choose the succes ratio of your mercenaries so that a player could actually have his "fighting team" and the "missions team" made of a few guys built for grinding missions. this could really make the game more addictive and interesting (more missions-dedicated-guys = less slots for fighting-dedicated guys, will you take the trade???)
- graphics: the graphics are actually really REALLY good and I also appreciated that some units actually have specific quotes when they parry/dodge (skull warrior just to name one). Anyway good graphics actually come with larger memory space and such so I think it would be better to add more options in the menu so that a player could actually toggle off some non-crucial things like the shadow of the characters, the animations of the battleground (like that gargoyle flying around on it's own and the floating stones on the background...) and such so that the game might become a little more "wooden pc friendly"
-patches: patches are obviously really really important in games like this so I think it should be way better to write down the numbers of the nerfs/buffs (lets say something like "necromancer: 65 ap from previous 70 ap" instead of "Updated basic AP for unit types") because stats are really important under a lot of different aspects and it might help to create a more competitive environment wich is a healty and good thing for a pvp game with a ranked system.
-spectator mode: it would really help a lot to have spectator mode for new players that actually want to improve by looking at more experienced player on the top of the ladder. Trying out compositions and strategies used by stronger players is actually a really good way to develope a comunity with good game knowledge wich really helps the game to evolve over time
-250 ap training. This is a thing i do not really understand. there is no pvp mode on 250 ap so this is a misleading training somehow and a new player that actually has low experience is forced to play at a disadvantage (200 ap vs 250) wich forces him to buy new units blindly. I think having at least 1 training map with 200 vs 200 for beginners should really help not loosing new players that might not be really determined on playing the game.
-microtransactions: i know this is a topic i don't know a lot about so I suggest everybody to take a look to a video from "extra credits", a youtube channel created by a few american game designers. this video speaks for himself so i'll just link it here (and if it somehow breaks the rules of the forum... well, sry about that XD feel free to delete this part of the topic if that's the case )
http://www.youtube.com/watch?v=WXA559KNopI
-wiki: i think that having easy to find knowledge about the game, it's numbers and mechanics is actually a really important factor. Take other moba's for example: most of those have easy to find informations about statistics and stuff like that. having the same kind of features should have a positive impact on a strategy game like DoWo!
and that's all by now. I hope we can discuss some of this points and maybe more because I think that this is the right moment to give feedbacks to the developers and talk a little about this game which, in my opninion, has A LOT of potential
C YA!!!!!!!!!!!!!!
Joined: Sat Mar 01, 2014 10:58 pm
thoughts and proposes
PostSun Mar 02, 2014 12:00 am
Hi everybody!
I'm new to this game but I have been playing videogames for quite some time and I am really interested in game design and pvp games. I decided to post my thoughts on this game because since it is still in beta think this might actually help. It will be some sort of feedback, if you will.
so without further addue:
- missions and daily events: those are really, REALLY good and funny. I think they actually are really good under a design prospective because they encourage the player to come back to play often wich is always a good thing. It would be better if it was more clear wich parameters are used by the system to choose the succes ratio of your mercenaries so that a player could actually have his "fighting team" and the "missions team" made of a few guys built for grinding missions. this could really make the game more addictive and interesting (more missions-dedicated-guys = less slots for fighting-dedicated guys, will you take the trade???)
- graphics: the graphics are actually really REALLY good and I also appreciated that some units actually have specific quotes when they parry/dodge (skull warrior just to name one). Anyway good graphics actually come with larger memory space and such so I think it would be better to add more options in the menu so that a player could actually toggle off some non-crucial things like the shadow of the characters, the animations of the battleground (like that gargoyle flying around on it's own and the floating stones on the background...) and such so that the game might become a little more "wooden pc friendly"
-patches: patches are obviously really really important in games like this so I think it should be way better to write down the numbers of the nerfs/buffs (lets say something like "necromancer: 65 ap from previous 70 ap" instead of "Updated basic AP for unit types") because stats are really important under a lot of different aspects and it might help to create a more competitive environment wich is a healty and good thing for a pvp game with a ranked system.
-spectator mode: it would really help a lot to have spectator mode for new players that actually want to improve by looking at more experienced player on the top of the ladder. Trying out compositions and strategies used by stronger players is actually a really good way to develope a comunity with good game knowledge wich really helps the game to evolve over time
-250 ap training. This is a thing i do not really understand. there is no pvp mode on 250 ap so this is a misleading training somehow and a new player that actually has low experience is forced to play at a disadvantage (200 ap vs 250) wich forces him to buy new units blindly. I think having at least 1 training map with 200 vs 200 for beginners should really help not loosing new players that might not be really determined on playing the game.
-microtransactions: i know this is a topic i don't know a lot about so I suggest everybody to take a look to a video from "extra credits", a youtube channel created by a few american game designers. this video speaks for himself so i'll just link it here (and if it somehow breaks the rules of the forum... well, sry about that XD feel free to delete this part of the topic if that's the case )
http://www.youtube.com/watch?v=WXA559KNopI
-wiki: i think that having easy to find knowledge about the game, it's numbers and mechanics is actually a really important factor. Take other moba's for example: most of those have easy to find informations about statistics and stuff like that. having the same kind of features should have a positive impact on a strategy game like DoWo!
and that's all by now. I hope we can discuss some of this points and maybe more because I think that this is the right moment to give feedbacks to the developers and talk a little about this game which, in my opninion, has A LOT of potential
C YA!!!!!!!!!!!!!!