Units ans skills - once again
Posted: Mon Feb 10, 2014 9:54 pm
Lions
Swordsman
(current status - useless)
T1 - his usefulness is to close to skeleton for 23 points
T2 - Vivacity on unit with DOD 8 is rather useless. Rest are ok. (but T1 was still to weak/pricy)
T3 - Mighty blow is far more useful than quick strike but it have high cost of 6ap and Swordsman base TOU is already terribly low. Taunt is nice.
Archer
T1 - he definitely cant stay at this lev - to low STR
T2 - Accuracy is only option, Elusive is useful only as a alternative of cheaper Accuracy with elusive+AIM.
Sharpshooter should be changed for something better or its cost must be lowered by half or more.
T3 - both are ok
Mage
T1 - weak as hell
T2 - Seal of Danneran is to obvious choice, Scourge is to 0-1 even now - in future chances of confronting Acheron will be even lower - so spell should be changed for something more interesting.
T3 - lets say ok but Recovery looks much better for now
T4 - ok
T5 - Consciousness for something else.
additional spell would be nice on lev 2 or 4
Lion
T1 - lets say ok, i don't use him but it can be useful as i knew.
T2 - Mobile is obvious , survival should be replaced by someting new
T3 - Flurry works wrong, Sneak is weird and im not sure if its useful, Prudent - its only use would be stunning whole enemy army with ruthless
T4 - Implacable - one attack unit cant kill more than one unit in activation... assassin should be replaced.
Valkyrie
T1 - nice healer and desperate line of defense
T2 - so much obvious, she is to fragile for counteratack attempts.
T3 - obvious Fanaticism, Exalted should be changed
T4 - Martial Inspiration is upgrade to useless counteratack - and this is wrong. Incarnation of Justice can stay as a one use hard counter.
T5 - Piety is ok, im not sure why she would need master fencer... other than offensive stance Martial Inspiration.
Sparkling
T1 - Great map control unit, harasser and one use blocker
T2 - both skills are for filing last 1-3 ap in party
T3 - Healing is great, i never tested suicide attack
Knight
T1 - ok
T2 - ok
T3 - ok
T4... not ok - Implacable is pointless, Righteous should be replaced by fanaticism, Scourge Living Dead is nice
T5 One more skill is more than needed.
Chimera
T1 - probably ok
T2 - nothing with option of casting once per turn? Current Guardian Angel is tu much based about buffing Knight - it should work as before on non elites but with +4 or more PAR
T3 - Righteous on unit with Will 18 is terrible -1 STR, Scourge is ok
T4 - Strength of Virtue should be buffed and option to cast it on itself should be blocked. Others are ob but Mage replay is boring.
T5 - Focus is ok, Consciousness should be cheaper or changed.
Baronies of Acheron
Skeleton Warrior
T1 - Same as for Sparkling - great unit that fits almost any army composition
T2 - Feriocious is ok... but much weaker (counterattack) than for archer, Hard Boiled should be cheaper for him and Possesed is terrible for its cost (50% of unit cost) but replacing it by the acher Fierce would be great fot skeleton warrior purposes
T3 - Quick strike - normaly weak but with Ferocious starts to be reasonable, Martyr is great but i thing that it should have increased ap if Hard Boiled cost will be lowered (same amount)
Skeleton Bowman
T1 - cheap and very reasonable for its price.
T2 - Ferocious - great and useful - also cheap enough to keep bowman efficient against non armored targets. Possesed would be ok if cheaper and Fierce... fierce is weird - but imo can be useful. So Possessed should be cheaper or replaced - rest is ok
T3 - Double shoot is quite weak for a unit with low base Acc while slowing arrow is nice.. but weak against wolfens (high DOD VS low ACC) that should be its natural targets of this skill - so this cripling shoot is mostly legendary/elite hard counter with feriocious at T2.
Necromancer
T1 - ok - as for simple summoner it can be used even on T1
T2 - Morbid explosion is weaker version of Lions Seal... maybe it should have feriocious efect aded to explosion? Healing is ok but at this level terribly random. Third spell would be nice - maybe the old drain health spell ?
T3 - Only Mastery of Arcana that can make a big difference. Recovery is also nice option.
T4 - totally different spells but both nice
T5 - Once again Conscience <<<< Focus Damage orientated Necro will always choose Focus while summoner/healer wants to be cheap - so Conscience should be replaced.
Gargoyle
T1 - im not sure it he is useful - it can be strong but Crane is much less glass while having similar STR
T2 - Hard Boiled have once again really big price but without full DAM/TOU damage formula im not sure how helpful can Hard Boiled be to a Gargoyle. But i feel that more than expected.
T3 - Flurry - needs replacement, Sneak - sounds reasonable but its hard to say definitely, Dive bomb have to high cost imo for something slightly stronger from the Ruthless.
T4 - Both skills could be replaced
Priest
T1 - a Bit to hard to be cost effective
T2 - Inversion >>>> Aura - so aura should be replaced
T3 - Piety > Exalted
T4 - ok
T5 - ok but conscience could be cheaper
Paladin
T1 - first miracle seems like to much all in one for me but its nice and usefull
T2 - Aura is once again not useful (PAR is mostly not a problem for paladin especaly supported by skeletons) while Erosion is hell hard counter for mages
T3 - Exalted is once again not so much usefull while Loyal is great for some bands
T4 - Touch is in top3 spells while Transfer is nice but unfortunately obviously weaker than Touch
T5 - Master Fencer seems unnecessary for a unit with Acc 13 and honor of black paladin miracle while scourge looks nice.
Crane
T1 - ok
T2 - Hard Boiled >> Possesed (i'm not shure but something cheap as alternative could be nicer)
T3 - Counteratack = Taunt - nice
T4 - Fierce is only skill dependent on lower tier currently? i knew that bavck in 0.10 it was normal but now looks werid even it its forced by counteratack+fierce abuse , Scourge is nice and Implacable can be usefull but i would move it as a allternative on T5 and add something on T4
T5 - ok but one more option wuld be nice
Swordsman
(current status - useless)
T1 - his usefulness is to close to skeleton for 23 points
T2 - Vivacity on unit with DOD 8 is rather useless. Rest are ok. (but T1 was still to weak/pricy)
T3 - Mighty blow is far more useful than quick strike but it have high cost of 6ap and Swordsman base TOU is already terribly low. Taunt is nice.
Archer
T1 - he definitely cant stay at this lev - to low STR
T2 - Accuracy is only option, Elusive is useful only as a alternative of cheaper Accuracy with elusive+AIM.
Sharpshooter should be changed for something better or its cost must be lowered by half or more.
T3 - both are ok
Mage
T1 - weak as hell
T2 - Seal of Danneran is to obvious choice, Scourge is to 0-1 even now - in future chances of confronting Acheron will be even lower - so spell should be changed for something more interesting.
T3 - lets say ok but Recovery looks much better for now
T4 - ok
T5 - Consciousness for something else.
additional spell would be nice on lev 2 or 4
Lion
T1 - lets say ok, i don't use him but it can be useful as i knew.
T2 - Mobile is obvious , survival should be replaced by someting new
T3 - Flurry works wrong, Sneak is weird and im not sure if its useful, Prudent - its only use would be stunning whole enemy army with ruthless
T4 - Implacable - one attack unit cant kill more than one unit in activation... assassin should be replaced.
Valkyrie
T1 - nice healer and desperate line of defense
T2 - so much obvious, she is to fragile for counteratack attempts.
T3 - obvious Fanaticism, Exalted should be changed
T4 - Martial Inspiration is upgrade to useless counteratack - and this is wrong. Incarnation of Justice can stay as a one use hard counter.
T5 - Piety is ok, im not sure why she would need master fencer... other than offensive stance Martial Inspiration.
Sparkling
T1 - Great map control unit, harasser and one use blocker
T2 - both skills are for filing last 1-3 ap in party
T3 - Healing is great, i never tested suicide attack
Knight
T1 - ok
T2 - ok
T3 - ok
T4... not ok - Implacable is pointless, Righteous should be replaced by fanaticism, Scourge Living Dead is nice
T5 One more skill is more than needed.
Chimera
T1 - probably ok
T2 - nothing with option of casting once per turn? Current Guardian Angel is tu much based about buffing Knight - it should work as before on non elites but with +4 or more PAR
T3 - Righteous on unit with Will 18 is terrible -1 STR, Scourge is ok
T4 - Strength of Virtue should be buffed and option to cast it on itself should be blocked. Others are ob but Mage replay is boring.
T5 - Focus is ok, Consciousness should be cheaper or changed.
Baronies of Acheron
Skeleton Warrior
T1 - Same as for Sparkling - great unit that fits almost any army composition
T2 - Feriocious is ok... but much weaker (counterattack) than for archer, Hard Boiled should be cheaper for him and Possesed is terrible for its cost (50% of unit cost) but replacing it by the acher Fierce would be great fot skeleton warrior purposes
T3 - Quick strike - normaly weak but with Ferocious starts to be reasonable, Martyr is great but i thing that it should have increased ap if Hard Boiled cost will be lowered (same amount)
Skeleton Bowman
T1 - cheap and very reasonable for its price.
T2 - Ferocious - great and useful - also cheap enough to keep bowman efficient against non armored targets. Possesed would be ok if cheaper and Fierce... fierce is weird - but imo can be useful. So Possessed should be cheaper or replaced - rest is ok
T3 - Double shoot is quite weak for a unit with low base Acc while slowing arrow is nice.. but weak against wolfens (high DOD VS low ACC) that should be its natural targets of this skill - so this cripling shoot is mostly legendary/elite hard counter with feriocious at T2.
Necromancer
T1 - ok - as for simple summoner it can be used even on T1
T2 - Morbid explosion is weaker version of Lions Seal... maybe it should have feriocious efect aded to explosion? Healing is ok but at this level terribly random. Third spell would be nice - maybe the old drain health spell ?
T3 - Only Mastery of Arcana that can make a big difference. Recovery is also nice option.
T4 - totally different spells but both nice
T5 - Once again Conscience <<<< Focus Damage orientated Necro will always choose Focus while summoner/healer wants to be cheap - so Conscience should be replaced.
Gargoyle
T1 - im not sure it he is useful - it can be strong but Crane is much less glass while having similar STR
T2 - Hard Boiled have once again really big price but without full DAM/TOU damage formula im not sure how helpful can Hard Boiled be to a Gargoyle. But i feel that more than expected.
T3 - Flurry - needs replacement, Sneak - sounds reasonable but its hard to say definitely, Dive bomb have to high cost imo for something slightly stronger from the Ruthless.
T4 - Both skills could be replaced
Priest
T1 - a Bit to hard to be cost effective
T2 - Inversion >>>> Aura - so aura should be replaced
T3 - Piety > Exalted
T4 - ok
T5 - ok but conscience could be cheaper
Paladin
T1 - first miracle seems like to much all in one for me but its nice and usefull
T2 - Aura is once again not useful (PAR is mostly not a problem for paladin especaly supported by skeletons) while Erosion is hell hard counter for mages
T3 - Exalted is once again not so much usefull while Loyal is great for some bands
T4 - Touch is in top3 spells while Transfer is nice but unfortunately obviously weaker than Touch
T5 - Master Fencer seems unnecessary for a unit with Acc 13 and honor of black paladin miracle while scourge looks nice.
Crane
T1 - ok
T2 - Hard Boiled >> Possesed (i'm not shure but something cheap as alternative could be nicer)
T3 - Counteratack = Taunt - nice
T4 - Fierce is only skill dependent on lower tier currently? i knew that bavck in 0.10 it was normal but now looks werid even it its forced by counteratack+fierce abuse , Scourge is nice and Implacable can be usefull but i would move it as a allternative on T5 and add something on T4
T5 - ok but one more option wuld be nice