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Changes that this game NEED to improve.

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skydancer

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Changes that this game NEED to improve.

PostMon Feb 10, 2014 3:12 pm

Well i'll try to be fast and clear. I've 240h of closed|open beta under my belt, i play all three race and i enjoy them all but there's something this game really need to fix to prevent some frustrating situation. Let's go.

1) Favorable Auspicies need to change into something else. From automatic success to a +xx% bonus on the next roll or just a reroll of the next roll.
"This is one of the most broken and frustrating stuff in the game. It turn all the game into a turtling feast for alhan and completely shut down any fun in the game. A competent alhan player can nuke any unit around the map with that 1% to 100% skill. Play 2 valky and 2 archer is like cheating now, and very frustrating for enemy that had to completely go mad to counter that combo. (when it's possible. For Undead army is automatic loss, while wolfen had some chance)"

2) Harrassment is bugged and allow wolfen to exploit the game with an hit and run tactics in a way that's not fair. I think that harrassemnt stance when you hit the button and shot would let the unit to just move his MOV rate and not all his remaining RUN rate. (I'll suggest to change mov rate for Crossbowman to 5 like in miniature game and maybe improve their strenght from 10 to 12-13)
"This is another skill that turn the game into a frustrating feast and turn down the fun. For a wolfen especially vs undead army where he win initiative most of the time he can just kite and snipe enemy unit till a draw or a win, no matter what enemy do. This added to their mobility made crossbowman one of the most broken stuff in the game"

3) King of the hill map can be exploited. The 3 point needed right now is too low and allow wolfen to almost autowin every match. I'll turn the point needed back to 5
"This mission like it is is more a rush for the win that made this mission very frustrating because you basically have just one strategy all the time. Wolfen run inside and you had to made some magic move to prevent them from win. No really any other strategy like flanking or interdiction is aviable. 5 point would allow a more wide spectrum of approach to this mission for everyone"

4) Iconoclast skill miss something. It's nature, that's different from orthodox skill made it more difficult to gather faith point. In the miniature game the faith aura of iconoclast priest was 150% of the normal orthodox ones. I'll suggest to add a +1 or +2 range to the iconoclast skill for the aura of faith.
"As it is iconoclast monk are way more underpowered compared to orthodox ones. that's evident when you try to use the salueh priest where you need to run into enemy lines to get some faith. And especially vs wolfen that's mean you're in a charge range of some wolfen and this generally end with the departure of the priest. I think this improve in iconoclast range will not overpower undear priest but just allow them some boost they really deserve. There's no problem for them to become too much powerfull as all priest have a CAP for their faith point"

5) Turn limit for deathmatch need to be improved to 12, and maybe to 10 for VIP mode.
"So many deathmatch can end with a draw if one side choose to force it. I think that turn limit is ok when it's needed to prevent infinite game, but a limit of 10 is too low to allow a regular balanced match to reach his natural end especially at 800AP army size, but also at 400 sometime 10 are just fine. In the VIP map 8 turn could be too few, 10 would be ok in those situation where one side charge but fail to kill vip but then the opponent don't have time to reach the enemy VIP. this happen often with wolfen and turn the game in a win-draw situation for wolfen also in those mathcup. (You can't don't turtle vs wolfen due to their mobility. They just wait the right moment to try to kill your VIP with a rush, if they success they win otherwise you can't reach their VIP that meanwhile is on the other side of the map)"

6) Cost of magic power at lv5 is too high i would low it from 10 to 5.
"It don't deserve an increase from 5 to 10 cost, because the lv5 magic power just improve your mana pool, while the lv3 improve your mana pool AND your mana regeneration. Probably is more 10point LV3 and 5 point LV5 thant 5-10, but i think that +5 and +5 would be ok. Like it is almost no one want to lvup his mage to LV5"

Those are just some changes that i think are pretty urgent for improve the game, many others i would like to share with you all and especially developers but those imo are pretty important and need urgent solution to improve the fun.
I know that probably all those fix putted togheter would slight favore the undead army but i don't think this would breack the balance but just improve it and the possible tactics and solution for everyone.
I would like to know the community opinion about that, but keep in mind that i don't wrote those to favor one of my company, i play all three race with same fun, but i just find that some is too strong or too weak for some and i would like to allow everyone enjoy his company without any balance issue. The goal is to improve the fun for everyone! ;)
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Deep Blue

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Re: Changes that this game NEED to improve.

PostMon Feb 10, 2014 3:49 pm

I'm a closed/open beta player with also 200+ hours of gaming experience.
This is what i think also in a nut shell. I agree 100% with these changes.

I add another very urgent change:

7) Remove the 200 AP bracket from ranked games: the most unfair thing is getting constantly matched with experienced players when you just started the game and getting farmed, facing their armies that are 100% set up to win in that bracket. This scares new players as they feel doomed to lose constantly. I add that the starting comps , especially the PoB + wolven hunter should be redesigned as the most pitiful game experience is facing a mirror with another Pob and hunter. I think it is the devs interest to show the tactical complexity of the game, not how luck is relevant to a new player. Put instead some combo with the rune guardian...so also wolven have a faithful to begin with.

I would like to see only 400 AP and 800 AP games count as ranked + a bonus for playing these formats (higher for 800 AP of course).


not as urgent but: redesign aura of crepuscular princes....also the mask of gandahr from the rune guardian could be buffed as disfigured almost gives the same benefit.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Rodi

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Re: Changes that this game NEED to improve.

PostMon Feb 10, 2014 4:02 pm

skydancer wrote:1) Favorable Auspicies need to change into something else. From automatic success to a +xx% bonus on the next roll or just a reroll of the next roll."

And that miracle from Ram priest to force failure on next attack should have the same mechanics, whatever they are. It may be less used than Favorable Auspoices, but no reason to be 100% failure if Lion Valkyrie is not.
skydancer wrote:2) Harrassment is bugged
3) King of the hill map can be exploited.
4) Iconoclast skill miss something.
5) Turn limit for deathmatch need to be improved to 12, and maybe to 10 for VIP mode.

Totally agree with those
skydancer wrote:6) Cost of magic power at lv5 is too high i would low it from 10 to 5.

IMO the cost to increase magic power at level 3 should always be 3 AP and at level 5 always 6 AP. Or just make it always cost 5 AP no matter the level.

I will add my own suggestion now:
8) Deathmatch mode must have rules to prevent players from hiding around the edge of the map or running away!
This is getting really annoying :x
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Dragon_Warrior

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Re: Changes that this game NEED to improve.

PostMon Feb 10, 2014 4:07 pm

7) Deathmatch mode must have rules to prevent players from hiding around the edge of the map or running away!

I can vote for AP compare after lat turn

difference <50 or even 100 (Draw) (or <AP limit/4)
difference highter than above - WIN-Lose

1) Favorable Auspicies need to change into something else. From automatic success to a +xx% bonus on the next roll or just a reroll of the next roll.
"This is one of the most broken and frustrating stuff in the game. It turn all the game into a turtling feast for alhan and completely shut down any fun in the game. A competent alhan player can nuke any unit around the map with that 1% to 100% skill. Play 2 valky and 2 archer is like cheating now, and very frustrating for enemy that had to completely go mad to counter that combo. (when it's possible. For Undead army is automatic loss, while wolfen had some chance)"

I can Agree on +8 ACC or even +6 but only If Wolfen DOD will be lowered from current irrational Values.

beside that and equaly strong sparkling terrorists - Lions don't have any good harasing options and to be honest Lions have lack of HTH power (knight only) so forcing enemy atack is only thing that lions can do.
Last edited by Dragon_Warrior on Mon Feb 10, 2014 4:12 pm, edited 1 time in total.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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skydancer

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Re: Changes that this game NEED to improve.

PostMon Feb 10, 2014 4:10 pm

Deep Blue wrote:7) I would like to see only 400 AP and 800 AP games count as ranked + a bonus for playing these formats (higher for 800 AP of course).


This also. I honestly was not aware of that exploit of ranking as i just play at 400 all the time i can, but seriusly farm rank point by experienced player vs new 200AP warbands of nuubs is something very unfair.

Comparing Favorable vs Curse is wrong, Favorable is into a metagame where you can turtle and from distance force autosuccess. The curse of the priest is way different skill and deserve his role also because you need to be in 6 hex range from your target, activate first etc...
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Deep Blue

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Re: Changes that this game NEED to improve.

PostMon Feb 10, 2014 6:25 pm

Rodi wrote:
skydancer wrote:1) Favorable Auspicies need to change into something else. From automatic success to a +xx% bonus on the next roll or just a reroll of the next roll."

And that miracle from Ram priest to force failure on next attack should have the same mechanics, whatever they are. It may be less used than Favorable Auspoices, but no reason to be 100% failure if Lion Valkyrie is not.


i think bad omen is fine. You can play it around a lot while you can't with favorable auspices.

how to play around vs bad omen:

-warrior-mages/monk can activate a spell and then proceed to attack
-Offensive stance/born killer if you need to kill a unit.
-Wait for an enemy to attack your unit in h2h (if not an archer)

other limits of bad omen:
-you cast it and cannot move or attack after
-You require enemies to be close to you
-The priest isn't exactly the valkyrie in terms of defense

How to play around vs favorable auspices:
-Ring of ice can protect you from arrows with favorable auspices (50% chance)
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Jigoku

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Re: Changes that this game NEED to improve.

PostMon Feb 10, 2014 7:05 pm

Thanks for your feedbacks, guys.
They are, of course, seriously considered at the time being.

Now that the game is in open beta, it gets easier to spot the flaws, but we also need to be more careful with any change we do. So, many of these flaws could take some time to fix. Hopefully, not too much.

We will keep you updated on the changes to come.
Dogs of War Online - Game Designer
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Dragon_Warrior

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Re: Changes that this game NEED to improve.

PostMon Feb 10, 2014 7:16 pm

But as i sid before - without FA archers have ridiculously low chances for hitting any non Fang Wolfen.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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skydancer

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Re: Changes that this game NEED to improve.

PostMon Feb 10, 2014 7:59 pm

Dragon_Warrior wrote:But as i sid before - without FA archers have ridiculously low chances for hitting any non Fang Wolfen.


That's why i say that a reroll or a +25%|+50% (it's a range)on the chance of success would be appropriate. It won't turn a 1% hit into an automatic success but still help a lot.
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Dragon_Warrior

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Re: Changes that this game NEED to improve.

PostMon Feb 10, 2014 8:39 pm

First of all Wolfens DOD shoul be lowered - Lions have FA but RAM archers can be used only another RAM or lions... or Fangs.


Its not that their DOD makes them OP or something but simply it forces using FA and makes it look resonable and balanced...
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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