skydancer wrote:Don't reallly understand you guys, lion are already almost broken, very hard to play against, swordsman are ok, I've played alhan pretty much and get bored of how they're broken now.
It is simple, Humans have been super nerfed in general, I agree they were too powerful before and even though they are still strong it has nothing to do with Swordmen, it is their Archers, their Mages, the Chimera and probably their underrated wonderful Lions of War but make no mistake the real tank Humans had before were called Knight of the Lion, now you hardly see people play them and when people play them you see them lose a lot. What humans have going for them right now, is great control but the key for this is the Archers, they make enough damage from so far away that they force the enemy to come to you. It is way harder to attack a solid front line when you are getting destroyed from afar than to just setup a defence line and wait for the enemy to move his units closer to you one by one and hurt what ever is in range.
For example just to give you and idea I was on a fight yesterday and my Swordmen got feared about 6 times on the same match vs Wolfs, in fact there was a point I had 2 Swordmen closing the path of a Guardian of the Runes and both of them began the turn Feared, both of them, twice!!! so, Serious Wounded -2 parry + Frightened -2 parry the Swordman at 2/4 of his health had parry 7 even with 2 of them the Guardian only missed 1 hit out of 6, They didn't won me the match, what won me the match was my positioning of units and the enemy wanting to kill the archers that were way behind my front line destroying his assault units, that's when you use Divine Favor to disengage and Double Shot to destroy what's in front of you. In that same fight I used my other Divine Favor to attack a Fang with a Swordman to avoid the repose damage and guess what? I was hit by a Fang when I had parry 21, Is this the first time this happens to me? Definitely not, it happens way to often. Parry just leaves everything to luck in a way, while Hard Boil will just negate 3 of that damage and the funny thing is... that even with the low parry Skeleton Warriors have when they have HB they reach the wounded point a lot slower than the Swordmen making their Accuracy always be high enough to hit the Swordman 8 times out of 10 (of course not sure of this number but it seems close enough to me).
This thread was never to discuss if Humans are strong or not, they have very good synergy, awesome long range attack, good enough healing, cheap units for better control of the map and the most destructive mage in game but Swordmen in general are not good enough compared to the other foot soldiers in game, they are good at what they do now and NO, thats not called tanking, to tank you need to absorbe damage and be good enough to take the fight on alone and survive enough time to let the rest of the company do their thing. What you should call the Swordman right now is meat shield and they are probably the best meat shield in game.