- Posts: 168
- Joined: Sat Mar 22, 2014 12:35 am
I'll give this a go with a few of my ideas.
Wolfen with crossbow
Mobile Offensive-
Fear: Good
Movement: High
Parry: Good
Accuracy: Good
Dodge: Good
Damage: High
Toughness: Low
Will: Good
Instinctive Firing
*Changed skill "Herassment"
Malus split between acc and will
Classic Mobile Wolfen Crossbow; hit the enemy and run. His weakness is his inability to take damage well in general and Herassment changes make concience equipped mages a threat and hopefully double scattering into your own units less frequent
Anti-Melee Defensive
Fear: Good
Movement: Low
Parry: Good
Accuracy: Good
Dodge: Good
Damage: High
Toughness: High
Will: Good
Contact Shot
*New Skill "Counter Strike/Shot"
Gains the ability to counter close combat attacks.
A frontline Crossbowman prone to being ganged up on due to his low movement, but with his decent defensive stats high damage and counter attack he can hold his own on the battlefield. He can be dangerous to melee units especially when other friendly units are nearby; he can attack enemies in close combat without setting off a repost. Allowing him to safely soften targets and add to encirclement so melee units can move in and finish them off.
Wolfen Hunter
Fear Spreader/Hitman-
Fear: High
Movement: High
Parry: Good
Accuracy: Good
Dodge: Good
Damage: Good
Toughness: High
Will: low
Mobile
Prudent Movement
With his new found high fear stat he can utilise prudent movement to spread fear amongst a tight nit group and hit a target without setting off attacks of opportunity. Mage/Mages behind a solid wall of units or a really tough mage would hurt him most. As well as fear Immune enemies.
Flanker/Ranged Unit Killer-
Fear: Good
Movement: High
Parry: Low
Accuracy: High
Dodge: High
Damage: Good
Toughness: Good
Will: Good
Vivacity
*New Skill "Ambush"
After activation allows attacks and charges at sprint distance. At the end of the unit's activation and until the unit is next activated - toughness.
What i think the Hunter should be. This Hunter counters archers and mages who try to hide in the background, while his low parry and the toughness malus of ambush makes him easily countered by melee units. His high dodge allows him to pass through enemies with less chance of being hit by attacks of opportunity and makes him hard to hit by archers.